A real nice update, thanks!
About the people complaining for the wounds, my opinion is that wounds are a real feature in the game, it should be impossible to do "everything" without never being wounded, and I really think it's nice to have wounds because it heats the market ( for those who produces medicine) and it creates one more level of care and management. You should not do everything blindly, we should always measure the benefits and consequences of every activity
About the beesting damage, I think it's okay once it gets it's own medicine. It seems that it attacks some types of hitting, since the damage increases progressively and bot characters usually don't get many high Con values, while real player characters should be able to manage the damage and production as time goes on.