Game Development: Cabinet Swarm

Announcements about major changes in Haven & Hearth.

Re: Game Development: Cabinet Swarm

Postby GamingRAM » Tue May 22, 2018 12:59 am

Attention all Cult Members, do not fret, trees now require other trees to sprout. This simply means if we kill all the trees, everything is all good. Trees cannot sprout from nothing! So give them nothing! Make trees go extinct!

Edit: Honestly metal cupboards sound like a dumb idea. Like.... isn't that the entire purpose behind chests? Come on Jorb, don't give into everything the players want. Add glue to cupboards already.
Last edited by GamingRAM on Tue May 22, 2018 1:00 am, edited 1 time in total.
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Re: Game Development: Cabinet Swarm

Postby wonder-ass » Tue May 22, 2018 1:00 am

loftar wrote:
wonder-ass wrote:can the midge swarm be killed?

Well, by letting them bite you until they're content, you make it harmless. :)


would be cool if you could hold a torch in your hand to keep the swarm back or stand near a campfire
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Re: Game Development: Cabinet Swarm

Postby Ardennesss » Tue May 22, 2018 1:01 am

jorb wrote:
Ardennesss wrote:We still ignoring this? I literally have an alt dedicated to sleep in a bed 24/7 and harvest wax now.


Image


You realize that kelp cream treats it, right?


Added "Kelp Cream", medicine. Can be used on Seal Finger.


No, because the patch notes made it sound like it's only purpose was Seal Finger.
ImageImage
ImageImageImageImage
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Re: Game Development: Cabinet Swarm

Postby Onep » Tue May 22, 2018 1:01 am

Sounds more like a locker than a cupboard :V

ALSO SQUID HAT!
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Game Development: Cabinet Swarm

Postby » Tue May 22, 2018 1:03 am

About tree regrowth: Do e.g. cherry trees always cause more cherry trees to grow nearby? Or will it be a random kind of tree that has a chance to sprout?
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Re: Game Development: Cabinet Swarm

Postby jorb » Tue May 22, 2018 1:03 am

Ardennesss wrote:No, because the patch notes made it sound like it's only purpose was Seal Finger.


I implement glorious medicine, and you do not even look at it. QQ

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Re: Game Development: Cabinet Swarm

Postby Redlaw » Tue May 22, 2018 1:04 am

ooo they look kind of look like a fridge after looking at them a bit.... pack in some straw and snow and chill your food for a while.
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Re: Game Development: Cabinet Swarm

Postby Dakkan » Tue May 22, 2018 1:05 am

Are you two rewatching Futurama? Brain slug and baby Zoidberg. Will we see an Earth Army DOOP helmet next week?
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Re: Game Development: Cabinet Swarm

Postby Fallencido » Tue May 22, 2018 1:09 am

jorb wrote:[*] Added "Metal Cabinet", container. Can't be stashed while full, like the cupboard, but can be kept outside.[/list]


MAKE IT NEED ICE
THEN MAKE OUR FOOD ROT WHILE OUTSIDE THIS!
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Re: Game Development: Cabinet Swarm

Postby tyrtix » Tue May 22, 2018 1:11 am

not to be mean but... wooden chest: 4 boards 4 nuggets, misses just 6 items spaces than the "wonderful" cabinet, it's also possible to lift them and put in carts.
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