Game Development: Cabinet Swarm

Announcements about major changes in Haven & Hearth.

Re: Game Development: Cabinet Swarm

Postby Ants » Tue May 22, 2018 1:39 am

Will poppycaps and other bushes spread too?

Thedrah wrote:
i am thrilled it is colored and thus grouped/organized so maybe that'll be enough to go 8boards>6bars and 64slots>42slots in some situations

I'm pretty thrilled about the coloring too. Hopefully we'll get the same thing with wood soon.
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Re: Game Development: Cabinet Swarm

Postby tyrtix » Tue May 22, 2018 1:43 am

man... midges... i cannot even go outside home. Really?
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Re: Game Development: Cabinet Swarm

Postby loftar » Tue May 22, 2018 2:06 am

✧ wrote:Does it apply in caves to cave trees/bushes?

As there is no decay in caves, no. But, I mean, if you want decay in caves turned on that badly... ^^

I don't think I'm going to answer more questions about tree regrowth, though. It's meant as a natural process, not an industrial mechanic to be used and abused by players, so if you want to do that, you'll have to deduce its workings for yourself. :)
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Re: Game Development: Cabinet Swarm

Postby Dakkan » Tue May 22, 2018 2:08 am

loftar wrote:
✧ wrote:Does it apply in caves to cave trees/bushes?

As there is no decay in caves, no. But, I mean, if you want decay in caves turned on that badly... ^^


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Re: Game Development: Cabinet Swarm

Postby jacksonblu » Tue May 22, 2018 3:04 am

Despite being able to be kept outside, the metal cabinet still has the limitation of only being able to be built indoors. Unintended?
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Re: Game Development: Cabinet Swarm

Postby ctopolon3 » Tue May 22, 2018 3:56 am

harvest wax to heal after harvesting wax 10\10
next steps:
harvesting fields to replenish energy after harvesting fields
mine ore to recraft broken pickaxe

did nabs could found any teabush and poppycap after trees regrow updated?

nice hat, gj
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Re: Game Development: Cabinet Swarm

Postby arkabol » Tue May 22, 2018 4:27 am

jorb wrote:
Ardennesss wrote:We still ignoring this? I literally have an alt dedicated to sleep in a bed 24/7 and harvest wax now.


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You realize that kelp cream treats it, right?


Well, I heard some newbies complaining about it. how they got this wound and they can't actually heal it because they can't see kelp yet. I think for high level people is just annoying and for low level people is quite a big punishment, because wax is such good material to build thing early on and any HHP damage is big at this level. Maybe, just maybe, you guys should try to tune it a bit.
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Re: Game Development: Cabinet Swarm

Postby LadyGoo » Tue May 22, 2018 4:37 am

J&Lo, amazing update, this is one of the most game-changing ones I've seen (where are the thumbs up emotes).
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Re: Game Development: Cabinet Swarm

Postby dafels » Tue May 22, 2018 5:28 am

whats so game changing?
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Re: Game Development: Cabinet Swarm

Postby MagicManICT » Tue May 22, 2018 5:46 am

loftar wrote:
✧ wrote:Does it apply in caves to cave trees/bushes?

As there is no decay in caves, no. But, I mean, if you want decay in caves turned on that badly... ^^


Well, we have been discussing it over the C&I some over the last few months.

arkabol wrote:I heard some newbies complaining about it. how they got this wound and they can't actually heal it because they can't see kelp yet.


I've just been keeping a small farm this world and not fussing with much. My experience is that all wounds will heal over time since the introduction of the infected sore if you just nurture them properly. Sometimes you have to get sicker to get better.
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