Game Development: Cabinet Swarm

Announcements about major changes in Haven & Hearth.

Re: Game Development: Cabinet Swarm

Postby tigerlrg245 » Sat May 26, 2018 10:45 am

jorb wrote: Implemented Potjeh's breeding idea. Instead of baby animals using an average of their parents' qualities when determining their own stats, they now select the value from one or the other parent, before adding a bit of a random roll as usual. The objective being to create more selective breeding.


Interesting, this makes the potential of raising one stat (like quality or milk quality) a lot higher, as by simply killing every second calf, you can choose the higher value and not have it lowered.
This won't really change normal all-4 breeding but if you have a farm focusing on milk quality and one focusing on normal breeding quality you can eventually merge the highest values.
Rewards cooperation and effort, I like it.

I'm not sure if breeding now will actually be mathematically faster, but I'm going to bet that because it's easier to wait for a cow to have two calfs than wait for one calf to have its own calf, it will be faster than before.
tigerlrg245
 
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