Game Development: Ranger's Honey

Announcements about major changes in Haven & Hearth.

Re: Game Development: Ranger's Honey

Postby shubla » Thu Jun 14, 2018 8:39 pm

jorb wrote: Does bone clay still have a place? Let us know.

For paving cool white things, such as flag of Finland, yes!
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Re: Game Development: Ranger's Honey

Postby Ants » Fri Jun 15, 2018 4:36 am

shubla wrote:
jorb wrote: Does bone clay still have a place? Let us know.

For paving cool white things, such as flag of Finland, yes!

You can just use marble for that.
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Re: Game Development: Ranger's Honey

Postby jock2 » Mon Jun 18, 2018 12:54 am

Make bone clay part of the recipe?

It would add another layer to it and make bone clay always relevant plus expand the min-maxing further.

Plus its simple adds more value to high ql bones into the late game. Expands clay spiraling via kilns etc to push up the bones.

Also means all clay types would be used to make the uber clay plus it will hold the value of cave clay into late game.

Honestly it makes sense to make it like a progression thing.

Any thoughts?
Last edited by jock2 on Mon Jun 18, 2018 1:29 am, edited 1 time in total.
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Re: Game Development: Ranger's Honey

Postby waga » Mon Jun 18, 2018 1:28 am

Bots would love this ...
and I hate replying that , because the game shouldn't be balanced around bot users ...

I always agreed with the devs point of view about bots aka " we don't have the time to fight them we prefer to spend our energy on other things"
Now I'm not so sure anymore
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Re: Game Development: Ranger's Honey

Postby jock2 » Mon Jun 18, 2018 1:31 am

Bots are the main reason i want private servers. They ruin the game for me but i love haven.
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Re: Game Development: Ranger's Honey

Postby Thedrah » Mon Jun 18, 2018 4:12 am

just make the game fun and people will naturally play it instead of botting it imo
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Re: Game Development: Ranger's Honey

Postby jock2 » Mon Jun 18, 2018 8:26 am

Thedrah wrote:just make the game fun and people will naturally play it instead of botting it imo


What is fun to some is not fun to other. Some people only enjoy a game if they are at the top at all costs. Other love to play catch up.

Some just want to find a bear in the woods and find out it it really does s**t.

Generalising fun is super hard. I love the grind and the slower paced endless progression of haven. For me it a stop and chill game.

The guys who make bots for haven, that is their fun. Making the bots as super efficent as possible. Seeing how much they can do and how many bots they can have running interating with each other without breaking any.

Anyway back on topic.

I hope my suggestion to add bone clay into the formula. Will do some math and might make a thread about it later.
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Re: Game Development: Ranger's Honey

Postby ctopolon4 » Mon Jun 18, 2018 8:44 am

jock2 wrote:I hope my suggestion to add bone clay into the formula.

1 white brick instead 2 any
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Re: Game Development: Ranger's Honey

Postby jock2 » Mon Jun 18, 2018 10:18 am

That might be a good idea. Adds in more steps and long term progression.

Should also prevent any other needed changes to buff/nerf either clay.
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Re: Game Development: Ranger's Honey

Postby wachabe » Mon Jun 18, 2018 10:21 pm

Adding the extra brick did nothing but add more time for the non-bot people to collect clay, make bricks etc......

Bone Clay is irrelevant except for curios.

Some ok or not so ok suggestions.
-Make bone clay part of the potters clay specs
-Potters wheel can only be made with boneclay.
-get potters wheel bonus when making bone clay(do not add part of potters clay)
- redo spit so bone is not halved when cooking.
- dumb down the Q of potters wheel by removing or altering ingredients. No boards, or don't allow slag\rock crystal as the rock used when making.
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