Game Development: Boneyard Lantern

Announcements about major changes in Haven & Hearth.

Game Development: Boneyard Lantern

Postby jorb » Tue Jun 26, 2018 12:50 am

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Re-implemented something more akin(no pun intended) to the old kin interface/buddy list from Legacy, including an avatarview for Kin, and information on when the kinned character was last seen online.
  • Added "Lantern Hanger", alternate hanger for lanterns.
  • Added skeletons for Walrus, Wolverine, Mouflon, Ram, Ewe, Lamb.

Key Fixes
-----------------------
  • Hopefully fixed a bug by which integer overflow could cause some crops to grow awfully slow. This will not fix crops which already have the problem, unfortunately.

Small Fixes
-----------------------
  • Fixed a bug by which you could drop fishing nets in shallow water.
  • Fixed a problem in the spawning of Fulgurite. Reported here, among other places.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Barbershop Boater".

Store Description wrote:Image $10 Just the thing if you're looking to start a quartet of manly-men a cappella singers!


All Gold & Silver subscribers have been awarded the Barbershop Boater, free of charge.

In the Pipe
-----------------------

UPDATE YOUR CLIENTS... if you want the new kin screen

Enjoy!
‎"There is no means of avoiding the final collapse of a boom brought about by credit expansion. The alternative is only whether the crisis should come sooner as the result of a voluntary abandonment of further credit expansion, or later as a final and total catastrophe of the currency system involved."

- Ludwig von Mises
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Re: Game Development: Boneyard Lantern

Postby MikeOfDragon » Tue Jun 26, 2018 12:51 am

Pras
jordancoles wrote:I'm a genius so I've never done this personally, but I can see how some people might accidentally click on the wrong box
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Re: Game Development: Boneyard Lantern

Postby ChildhoodObesity » Tue Jun 26, 2018 12:52 am

lit
finally over googirl (Ladygoo)
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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Re: Game Development: Boneyard Lantern

Postby dotka » Tue Jun 26, 2018 12:53 am

jorb wrote:Small Fixes
-----------------------
  • Fixed a bug by which you could drop fishing nets in shallow water.


That was fast
:o
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Re: Game Development: Boneyard Lantern

Postby Dakkan » Tue Jun 26, 2018 12:54 am

Fulgurite :(
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Re: Game Development: Boneyard Lantern

Postby jorb » Tue Jun 26, 2018 12:57 am

Dakkan wrote:Fulgurite :(


Restarting to fix Fulgurite.
‎"There is no means of avoiding the final collapse of a boom brought about by credit expansion. The alternative is only whether the crisis should come sooner as the result of a voluntary abandonment of further credit expansion, or later as a final and total catastrophe of the currency system involved."

- Ludwig von Mises
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Re: Game Development: Boneyard Lantern

Postby Dakkan » Tue Jun 26, 2018 1:12 am

jorb wrote:
Dakkan wrote:Fulgurite :(


Restarting to fix Fulgurite.


Fulgurite (n = 87):
0/957
0/783
0/1479
0/1044
Current: 0/4263

0/1827
0/1305
0/1305
0/522

Current: 0/9222

0/2175
0/2523
0/1218
0/1827

Current: 0/16965

0/3132
0/870
0/3132
0/870
0/522
0/609
0/522
0/348
0/696
-----LOFTAR CHECKED CODE AND CLAIMS IT WAS ACTUALLY ADDED-----
0/957

Current: 0/28623

0/3567
0/1479
0/3654 (underestimate)
0/1827
0/870
0/3480
0/870
0/1044
0/1044
0/2958

CURRENT: 0/49416 What the hell

0/3393
0/4437
0/3045
UPDATE PEARL
0/957

Current: 0/61248

0/1566
0/2088
0/4698
0/696
0/1305
0/3828
0/2523

Current: 0/77952

0/696 (estimate)
BRAIN SLUG UPDATE
0/3045
0/957
0/4698
0/3045

Current: 0/90393

0/2784
0/3132
SQUID HAT UPDATE
0/6438


Current: 0/102747(edited)

0/3393
0/1305
0/3045
0/3741
0/3393
0/1218
0/2784
0/3480

Sub-current: 22359
Current: 125106

0/1392
0/5481
0/1653
0/957
0/4524
0/3654(edited)

Current: 0/142770
---UPDATE AND FIXED

2/87 so much of my life, gone


Was it actually broken or are you just dramatically increasing spawn rate because of my complaining?
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Re: Game Development: Boneyard Lantern

Postby Ardennesss » Tue Jun 26, 2018 1:22 am

Dakkan wrote:
jorb wrote:
Dakkan wrote:Fulgurite :(


Restarting to fix Fulgurite.


-----LOFTAR CHECKED CODE AND CLAIMS IT WAS ACTUALLY ADDED-----
Current: 0/142770
---UPDATE AND FIXED
2/87 so much of my life, gone


Bruh, I tried to tell you that this never happened. He literally turned to his computer for 10 seconds and then went "Oh yea you just dig for it and it drops." He never verified the code, he just "remembered" how it was supposed to work.
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Re: Game Development: Boneyard Lantern

Postby loftar » Tue Jun 26, 2018 1:23 am

Dakkan wrote:Was it actually broken or are you just dramatically increasing spawn rate because of my complaining?

It was actually broken. I long believed that you were just being unlucky since everything seemed right with the code, but then I recently checked whether anyone had discovered fulgurite, and seeing that noone had I debugged it more thoroughly and found the bug. The thing is that I had tested the code previously with a much higher spawn-rate, but apparently the bug was non-deterministic (probably depended on the order of compilation).
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Boneyard Lantern

Postby Astarisk » Tue Jun 26, 2018 1:29 am

Hopefully fixed a bug by which integer overflow could cause some crops to grow awfully slow. This will not fix crops which already have the problem, unfortunately.

How slowly we talking here? Or can you just add a way for us to destroy crops. I wanna return my fields to working conditions.
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