Game Development: Display Tumor

Announcements about major changes in Haven & Hearth.

Re: Game Development: Display Tumor

Postby Amanda44 » Tue Jul 03, 2018 9:01 am

At last, display case! Yay! :D

It's small but it's a good start, lol, next immediate step is to fix it so we can move it! :P

New hat is nice too, but wish you would make hats still show the hair instead of always having it cropped. :(

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But, yeah nice update, mammoth skeletons look cool ... thanks. :D


P.s. Any chance you can fix the bleeding on the cape from the axe handle when you have a spare moment?
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Re: Game Development: Display Tumor

Postby Dakkan » Tue Jul 03, 2018 2:22 pm

Fun update, display cases finally!

Image

I'm noticing some objects that can't be added, mostly "living" things like stalagoombas, butterflies, snails, stag beetle, quail, rat, firefly.

If that's intentional then you might want to add leech, those are able to be added still. Though personally I'd like to be able to store livable 1x1 creatures in them, I need a stalagoomba prison!
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Re: Game Development: Display Tumor

Postby kris_hole » Tue Jul 03, 2018 8:15 pm

Dakkan wrote:Fun update, display cases finally!

Image

I'm noticing some objects that can't be added, mostly "living" things like stalagoombas, butterflies, snails, stag beetle, quail, rat, firefly.

If that's intentional then you might want to add leech, those are able to be added still. Though personally I'd like to be able to store livable 1x1 creatures in them, I need a stalagoomba prison!


+1 for stalagoombas, i've got 2 that i've been keeping safe since i found them
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Re: Game Development: Display Tumor

Postby dafels » Tue Jul 03, 2018 8:24 pm

so how is the rendering rewrite going?
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Re: Game Development: Display Tumor

Postby CSPAN » Tue Jul 03, 2018 10:15 pm

dafels wrote:so how is the rendering rewrite going?


Yeah, would love to hear an update. Although I'm not active, I am checking the forums weekly. Hope you guys break out a new trailer with the next world too (Perhaps with the help of the community, for a reward). I'm in a gaming community yearning for a game like this, but they are quick to judge based on first impressions.
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Re: Game Development: Display Tumor

Postby KitsuneG » Wed Jul 04, 2018 8:48 am

Dakkan can you screen tumor stats?
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Re: Game Development: Display Tumor

Postby Aceb » Wed Jul 04, 2018 4:33 pm

Grotesque Tumor
Q183,4:

LP: 64 229
Mental Weight: 35
Experience cost: 10
Study time 72h56m (LP/hour 880)
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Haven't spawned yet
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Re: Game Development: Display Tumor

Postby awsomkid373 » Wed Jul 04, 2018 6:19 pm

cool new update! :D :D
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Re: Game Development: Display Tumor

Postby jordancoles » Thu Jul 05, 2018 2:19 am

Can you make the cases liftable soon?
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Re: Game Development: Display Tumor

Postby jordancoles » Thu Jul 05, 2018 6:05 am

Huzzah!!
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Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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