Quest givers will now, occasionally, reward you for completing quests for them with a permanent, local quality increase to some particular herb.
Added "Golden Thread", and "Golden Cloth". You can now make thread from silk, gold, and quicksilver, and then cloth from that. Only decorative for the time being. Suggested here.
Added skeletons to Stallion, Mare, Foal, Wildhorse and Grey Seal.
Added "Oak Apple", curiosity.
Small Fixes -----------------------
Quest rewards are now determined upon completion, rather than generation, so you should no longer get, for example, zero percent hunger reduction rewards.
"Land of Milk & Honey" should now actually boost quests as indicated.
"Weird Beetroot" should now be more common.
Redcued risk of Coaler's Cough and Beestings.
Finally something done with Coaler's Cough and beestings. Thank You!
Also I wonder now how many people will drop their "world quests" just to do the local ones, lol.
Also, praise You for new cloth! Also more spooky skele-tons to play with.
I'm curious about what's going on with that Loom. Is it just there because of the new cloth or has there been some kind of change made to it? I don't recall if they reflect the materials used or not.
jorb: I don't want *your* money. You are rude and boring. Go away. Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead. Avu: The end is near it has finally come to pass: I agree with Lunarius... Shubla: There are also other reasons to play this game than to maximize your stat gain.
Community: it’s bad when people claim quest givers
jorb wrote:[*] Quest givers will now, occasionally, reward you for completing quests for them with a permanent, local quality increase to some particular herb.