Game Development: Oak Apple Gold

Announcements about major changes in Haven & Hearth.

Re: Game Development: Oak Apple Gold

Postby Redlaw » Wed Jul 18, 2018 12:29 am

looks good over all. Hopeing to figure out how to make/find an oak apple quickly.
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Re: Game Development: Oak Apple Gold

Postby Aceb » Wed Jul 18, 2018 12:33 am

jorb wrote:-----------------------
  • Quest givers will now, occasionally, reward you for completing quests for them with a permanent, local quality increase to some particular herb.
  • Added "Golden Thread", and "Golden Cloth". You can now make thread from silk, gold, and quicksilver, and then cloth from that. Only decorative for the time being. Suggested here.
  • Added skeletons to Stallion, Mare, Foal, Wildhorse and Grey Seal.
  • Added "Oak Apple", curiosity.

Small Fixes
-----------------------
  • Quest rewards are now determined upon completion, rather than generation, so you should no longer get, for example, zero percent hunger reduction rewards.
  • "Land of Milk & Honey" should now actually boost quests as indicated.
  • "Weird Beetroot" should now be more common.
  • Redcued risk of Coaler's Cough and Beestings.


Finally something done with Coaler's Cough and beestings. Thank You!

Also I wonder now how many people will drop their "world quests" just to do the local ones, lol. ¦]

Also, praise You for new cloth!
Also more spooky skele-tons to play with.
A quest for a hat. - W10
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Haven't spawned yet
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Re: Game Development: Oak Apple Gold

Postby tyrtix » Wed Jul 18, 2018 1:05 am

ah, nice, now one just have to build village around an area with 2-3 quest givers...
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Re: Game Development: Oak Apple Gold

Postby MikeOfDragon » Wed Jul 18, 2018 1:17 am

[*] Redcued risk of Coaler's Cough and Beestings.

This alone makes the patch great.
jordancoles wrote:I'm a genius so I've never done this personally, but I can see how some people might accidentally click on the wrong box
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Re: Game Development: Oak Apple Gold

Postby Ancaladar » Wed Jul 18, 2018 1:34 am

The main dev focus is the client rendering rewrite, and patches will be small until that has been completed.


I still kind of want an update on this from loftar at some point, curious as to how it's going.
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Re: Game Development: Oak Apple Gold

Postby MikeOfDragon » Wed Jul 18, 2018 1:54 am

Ancaladar wrote:
The main dev focus is the client rendering rewrite, and patches will be small until that has been completed.


I still kind of want an update on this from loftar at some point, curious as to how it's going.

I assume well, but it will take time.
jordancoles wrote:I'm a genius so I've never done this personally, but I can see how some people might accidentally click on the wrong box
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Re: Game Development: Oak Apple Gold

Postby Lunarius_Haberdash » Wed Jul 18, 2018 2:37 am

I'm curious about what's going on with that Loom. Is it just there because of the new cloth or has there been some kind of change made to it? I don't recall if they reflect the materials used or not.
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Re: Game Development: Oak Apple Gold

Postby abt79 » Wed Jul 18, 2018 2:39 am

Community: it’s bad when people claim quest givers

jorb wrote:[*] Quest givers will now, occasionally, reward you for completing quests for them with a permanent, local quality increase to some particular herb.
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Re: Game Development: Oak Apple Gold

Postby blank » Wed Jul 18, 2018 2:43 am

New hat should scare away animals tbh..
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Re: Game Development: Oak Apple Gold

Postby MagicManICT » Wed Jul 18, 2018 2:58 am

inb4 q1000 pearls
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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