jorb wrote:A hard paywall is not a viable subscription model in 2018, no. Boomer tech.
I'd argue that it's actually the new wave, retro.
Microsoft, EA, others are moving to subscription models for their game catalogs.
Although I acknowledge the counter argument that these are large providers giving value access to a large variety of games, and that they are also sophisticated enough to have localized pricing.
Hell, even software services like Microsoft Office, Adobe Acrobat, etc, have turned to a subscription based service.
Maybe if you integrated with Steam and used their localization system to enable pricing variations depending on locality?
Steam as a distribution platform is probably going to have to happen eventually, regardless.
Subscription paywalls with low barriers of entry to large amounts of content are a great way to monetize ongoing projects that require constant updates and support.