Game Development: Magnifying Cook

Announcements about major changes in Haven & Hearth.

Re: Game Development: Magnifying Cook

Postby Granger » Tue Jul 24, 2018 4:51 pm

loftar wrote:It has mostly been Jorb holding me back from it.

Seize a day he's busy with his offspring and do a sneak commit ;)
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Re: Game Development: Magnifying Cook

Postby awsomkid373 » Tue Jul 24, 2018 5:36 pm

Nice, new update. :D :D . I wonder if anyone has the chef credo right now.
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Re: Game Development: Magnifying Cook

Postby Granger » Tue Jul 24, 2018 6:24 pm

Can the magnifying glass be used to combat ants while the sun is up?
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Re: Game Development: Magnifying Cook

Postby qoonpooka » Tue Jul 24, 2018 6:24 pm

Granger wrote:Can the magnifying glass be used to combat ants while the sun is up?


Also: start fires with no stamina drain (but at the cost of a LOT of time)?
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Re: Game Development: Magnifying Cook

Postby Dakkan » Tue Jul 24, 2018 6:30 pm

qoonpooka wrote:
Granger wrote:Can the magnifying glass be used to combat ants while the sun is up?


Also: start fires with no stamina drain (but at the cost of a LOT of time)?


I like that idea! I was also hoping we could hold it.
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Re: Game Development: Magnifying Cook

Postby MagicManICT » Tue Jul 24, 2018 8:38 pm

Granger wrote:
loftar wrote:It has mostly been Jorb holding me back from it.

Seize a day he's busy with his offspring and do a sneak commit ;)

+1 but... won't that cause some internal drama? I would hate to see a game die because a rift in the development team formed.

qoonpooka wrote:
Granger wrote:Can the magnifying glass be used to combat ants while the sun is up?


Also: start fires with no stamina drain (but at the cost of a LOT of time)?

Not sure what part of the world you're in, but around here, there's enough sun to do it in a few minutes with just what's laying around. Maybe if it were Sweden in the winter, it'd take a lot of time.... :lol:
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Re: Game Development: Magnifying Cook

Postby Omnipotent » Wed Jul 25, 2018 1:22 am

I like the idea of not being able to hearth back on levels 4 and 5. Would be nice to just get some more variation though. Maybe even expand levels down to 8 or so and add a few new ores and stones? Maybe even add Lava? :)

fallout wrote:

  • Added a slight drift to anchored Knarrs. They will stay near the spot they were parked at, but may drift slightly.


Exploits fixin nice and all but you've managed to park my new knarr on some pig corpses that cant be removed from shallow water thus combining two bugs and beaching my knarr leaving me quite miffed

Image

https://i.imgur.com/evShSNa.gifv

Have you ever tried to disable terrain elevation? The shallow water bug is nonexistent if you disable terrain elevation (needs custom client). Should hopefully be able to pick up the pigs after it drifts back a bit.
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Re: Game Development: Magnifying Cook

Postby Onep » Wed Jul 25, 2018 7:00 am

Buff magnifying glass. It's kind of rubbbbbbish.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Game Development: Magnifying Cook

Postby pheonix » Wed Jul 25, 2018 7:02 am

Is the credo supposed to affect the speed of dough making? doesnt feel any faster compared to say boiling or frying.
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Re: Game Development: Magnifying Cook

Postby jordancoles » Wed Jul 25, 2018 8:02 am

peanutzrgud wrote:New Credo!

Time to get back to work Colesie!!

<3<3<3<3<3

I'll be doing it for sure, I have laryngitis right now though and I'd want to stream it :/

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