Reyajh wrote:You went into a cave doh. Did you not think that your precious toon should be in peril somehow? Why is that?
Reyajh wrote:And still imho it was your fault... You entered the dungeon/cave... And for what reason???
For basic game progression? You cannot get any metal without going into a cave (ore boulders were removed in either world 9 or 10), and without metal you're locked out of a huge part of the game. I fully understand and accept not being able to craft my own Troll Belt without a serious risk of losing my character. For basic game progression to require such huge risks, however, especially if there's a huge degree of luck involved, would be ridiculous. It'd be like if you were only able to get leather from bears. You could say people should just man up and melee bears to get their leather, but in practice that would be bullshit and people would just exploit their way to leather (see the pre-Hafen sling hunting from boats for example).
And that's the biggest problem with bullshit design like that: It's not just that it feels unfair to me as someone who tries to play the game as intended, but also that it will make people play the game in unfun, unintended ways; rather than 'playing it safe' or 'taking brave risks', people would just repeatedly send alts to their deaths for any activities with an unreasonable risk:reward ratio. If basic cave exploration (as opposed to special high-risk high-reward optional cave elements) becomes as lethal as described, especially if it punishes me for merely engaging with a certain part of the design without any fault of mine other than believing the game would be reasonable, even I would just start spamming alts to do that kind of shit.
Reyajh wrote:Yes, and they should probably play another game imo. Sorry again, but I don't get your argument. Why should it entirely be the fault of the player?
Because that's basic game design. You don't punish the player at random and you especially do not punish them for exhibiting behavior you want to encourage (exploration in this case). As I said: It's unfun. Variance is fine; sometimes a bear spawns right outside of your base, sometimes you mine out Green Ooze which attacks you. The game may toss unexpected challenges at you to make things more exciting. But there is no fun in inflicting long-term or even permanent damage on a player without giving the player a fair chance to avoid it.
Reyajh wrote:Exactly what is different about this and entering a cave on a lower level for which no one here has said perhaps there shouldn't be a warning; tho I personally could care less...It's a cave, and the dangers already get more intense the deeper you go, wow. lol.
One is an optional challenge for optional rewards, the other is punishing players for trying to achieve basic game progression. I'm fine with adding high-risk, high-reward challenges. I'm not fine with taking an existing major element of the basic gameplay and having it suddenly kill players, especially for no reason and especially when it can easily be worked around using unintended gameplay methods like alting.