Game Development: Wish upon a Star

Announcements about major changes in Haven & Hearth.

Re: Game Development: Wish upon a Star

Postby Ants » Tue Aug 21, 2018 1:46 am

I found two of the new fish: the cavelacanth and the pale ghostfish.
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Re: Game Development: Wish upon a Star

Postby Redlaw » Tue Aug 21, 2018 1:50 am

Ants wrote:I found two of the new fish: the cavelacanth and the pale ghostfish.
cvl.png


How I went and found two water spots in the caves, fished out a rouch and trash.
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Re: Game Development: Wish upon a Star

Postby Ants » Tue Aug 21, 2018 1:51 am

Redlaw wrote:
Ants wrote:I found two of the new fish: the cavelacanth and the pale ghostfish.
cvl.png


How I went and found two water spots in the caves, fished out a rouch and trash.

It's luck. You need to find a water spot with fish jumping out of it.
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Re: Game Development: Wish upon a Star

Postby Redlaw » Tue Aug 21, 2018 1:53 am

Ants wrote:It's luck. You need to find a water spot with fish jumping out of it.


Ya neither have a fishing node in them, Guessing ill need to look at other places for a node.
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Re: Game Development: Wish upon a Star

Postby Amanda44 » Tue Aug 21, 2018 2:10 am

Nice! I love the idea of falling stars, at least until Loftar makes them fall on our bases! :P
The new ore looks beautiful! :D

Stats are no longer relevant for maneuvers, and the effects of maneuvres are always constant. This reverses a controversial change to maneuvres that we had made here.
Added a Purchase History sub-page to the "Account" page on the website. You can now view your entire purchase history there, if you have one.


Brilliant, finally a purchase history. And thank you for listening and reversing the changes to manoeuvres. :)
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Re: Game Development: Wish upon a Star

Postby Reyajh » Tue Aug 21, 2018 2:11 am

One of, if not 'the' best update(s) this world. Especially with:
loftar wrote:
neeco wrote:Can a star land on a player?

In theory, at least. Currently, nothing happens. We debated killing/several hurting players and animals around it, and/or severely damaging structures around it as well, but we left it out for now, at least.

^This should definitely be a thing expanded on... I mean imagine being in the vicinity of a strike and surviving with some very rare/unique type of scar and/or perhaps quirk that the toon now has. Even if just a limp right now, that no other toon has... (Could be seen as the benign/balanced route.)

And then there is this:

Zentetsuken wrote:make it so if a meteorite hits an animal or a player they die instantly but respawn as a crazy alien symbiote version of themselves


Again, I think a hit should be super rare but, soo many exciting possibilities, please expand, gotta love it! :lol:
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Re: Game Development: Wish upon a Star

Postby wickerman_156 » Tue Aug 21, 2018 2:27 am

It'd be cool to have a Colour Out of Space meteorite.
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Re: Game Development: Wish upon a Star

Postby Granger » Tue Aug 21, 2018 2:42 am

wickerman_156 wrote:It'd be cool to have a Colour Out of Space meteorite.

Perferably if it would preferably land near major population centers (determined by amount of spent LP concentrated an area).
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Re: Game Development: Wish upon a Star

Postby Ysh » Tue Aug 21, 2018 4:05 am

jorb wrote:Added a Purchase History sub-page to the "Account" page on the website. You can now view your entire purchase history there, if you have one.

Does this change not make you worry that the men will gaze upon the magnitude of price they have paid for virtual hat and wrap fists tightly around their few remaining dollars?
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Re: Game Development: Wish upon a Star

Postby Dakkan » Tue Aug 21, 2018 4:20 am

Ysh wrote:
jorb wrote:Added a Purchase History sub-page to the "Account" page on the website. You can now view your entire purchase history there, if you have one.

Does this change not make you worry that the men will gaze upon the magnitude of price they have paid for virtual hat and wrap fists tightly around their few remaining dollars?


Remaining dollars? What is that?
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