Game Development: Fish in Murky Waters

Announcements about major changes in Haven & Hearth.

Re: Game Development: Fish in Murky Waters

Postby Onep » Tue Sep 04, 2018 1:07 am

Oh that's pretty swanky. Neat hat too
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Game Development: Fish in Murky Waters

Postby kimjungskill » Tue Sep 04, 2018 1:21 am

The stinger on the bee hat seems to be transparent. Maybe grouped on same layer as the wings?
Image

Dropping a lamp stalk results in a unrelated placeholder looking object.
Image

Not sure if either of these were intentional.
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Re: Game Development: Fish in Murky Waters

Postby Aceb » Tue Sep 04, 2018 1:30 am

Ants wrote:
NoBizd wrote:Image
Hurray! Again useless curio! :|

Oh wow that's a shit curio. I guess the stalks' main purpose is to add atmosphere to the caves rather than being actually useful.


Atmosphere is one, if not for the mental weight, I would assume this is easy-grab early curio but oh well...
A quest for a hat. - W10
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Re: Game Development: Fish in Murky Waters

Postby Brawler » Tue Sep 04, 2018 1:41 am

Well done!
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Re: Game Development: Fish in Murky Waters

Postby MagicManICT » Tue Sep 04, 2018 1:57 am

jorb wrote: Added support for treatments to treat wounds without removing the treated wound as an immediate consequence of doing so. This will allow us to preserve the underlying wound type behind a particular treatment, which will be useful for a variety of fun(tm) interactions between wounds and treatments.


Be afraid. Be very afraid!

As this requires a client update to work, we have been gracious enough to hold off pushing it until next week, to give you custom client junkies a bit of time to prepare.

And I'm sure there will still be people not ready. Thanks for the heads up, though!
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Fish in Murky Waters

Postby Dakkan » Tue Sep 04, 2018 2:03 am

Can't seem to spitroast the talking whale?

I know whales aren't fish, just a joke
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Re: Game Development: Fish in Murky Waters

Postby neeco » Tue Sep 04, 2018 2:07 am

Store Description wrote:Image$10 Don't bee a wallflower and mizzz out on the beezzzt deal thizzz week!


That was painful to read.

MagicManICT wrote:And I'm sure there will still be people not ready. Thanks for the heads up, though!


Imagine breaking amber, and then half the players stop playing, thus bringing about the world reset sooner.
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W10: LS of EoCity
W11: God King Emperor of the East [Retired]
W12: Wouldn't you like to know

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Re: Game Development: Fish in Murky Waters

Postby MagicManICT » Tue Sep 04, 2018 2:13 am

I was more implying that even with the head's up, someone will forget to patch and post in Bugs about a problem related to failing to update their client. ;) (I get this absent minded myself sometimes, so I hope nobody feels too bad.)
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Re: Game Development: Fish in Murky Waters

Postby Lunarius_Haberdash » Tue Sep 04, 2018 2:35 am

jorb wrote:[*] Added support for treatments to treat wounds without removing the treated wound as an immediate consequence of doing so. This will allow us to preserve the underlying wound type behind a particular treatment, which will be useful for a variety of fun(tm) interactions between wounds and treatments. As this requires a client update to work, we have been gracious enough to hold off pushing it until next week, to give you custom client junkies a bit of time to prepare.


Jorb you beautiful bastard.... I look forward to this.
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Re: Game Development: Fish in Murky Waters

Postby Adder1234 » Tue Sep 04, 2018 3:06 am

Well if the new plant produces light they will at least look cool. Nice job all round.
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