Game Development: Fish in Murky Waters

Announcements about major changes in Haven & Hearth.

Re: Game Development: Fish in Murky Waters

Postby Aceb » Tue Sep 04, 2018 6:26 pm

Granger wrote:No, just making them interesting for use on alts (as everyone hates to grind XP on them).


Doesn't matter if alt, main or crappy throw away. It's pointless to use both for the same reason which is mental weight.
I've once traveled whole world.
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Re: Game Development: Fish in Murky Waters

Postby Kaios » Wed Sep 05, 2018 11:19 pm

I rate this update a Bee-
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Re: Game Development: Fish in Murky Waters

Postby awsomkid373 » Sun Sep 09, 2018 11:29 pm

Nice!. New ways to get LEATHER.
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Re: Game Development: Fish in Murky Waters

Postby jordancoles » Mon Sep 10, 2018 12:01 am

awsomkid373 wrote:Nice!. New ways to get LEATHER.

One step closer to my cave only ironman
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Fish in Murky Waters

Postby ricky » Mon Sep 10, 2018 3:12 am

jordancoles wrote:
awsomkid373 wrote:Nice!. New ways to get LEATHER.

One step closer to my cave only ironman


hardcore caveman btw
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
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Re: Game Development: Fish in Murky Waters

Postby awsomkid373 » Thu Sep 20, 2018 12:51 am

Nice! The gigantic fish monsters I've been running from are now worth more than fish meat. :D
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Re: Game Development: Fish in Murky Waters

Postby awsomkid373 » Thu Sep 20, 2018 1:15 am

Finally! I can make those pike ROASTING'S that I want SO BADLY in this game.(I'm joking.)Also pretty cool update you guys got. I wonder what equipment you can make with those fish scales.
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Re: Game Development: Fish in Murky Waters

Postby Ants » Sat Sep 22, 2018 11:25 pm

Why are cave anglers covered in rabbit fur?
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hidee.png (45.4 KiB) Viewed 1170 times

To be fair, fluffy fish would be really cute..
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