Game Development: Louse Bites

Announcements about major changes in Haven & Hearth.

Re: Game Development: Louse Bites

Postby Ants » Sun Sep 16, 2018 11:18 pm

MagicManICT wrote:
Wonderful wrote:Grind the louse chitin into a paste that is better than some current inefficient medicines. Or make it into a mash.

Not sure what medicines that would be. I'd have to look to see.

I was going to say that chitin isn't digestible, but I just got corrected by Google, so... https://www.ncbi.nlm.nih.gov/pubmed/17587796

I mean, kelp cream kinda sucks because it requires wax to make.
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Re: Game Development: Louse Bites

Postby popfor » Mon Sep 17, 2018 3:43 am

I believe this subforum went from 175 topics to 172 topics I demand more transparency into these shady changes!
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Re: Game Development: Louse Bites

Postby eliminoid » Mon Sep 17, 2018 8:35 am

Yikes, Voidwoken bugs. Better to not use the source magic in my dungeon.
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Re: Game Development: Louse Bites

Postby Fostik » Mon Sep 17, 2018 10:16 am

vatas wrote:Louse chitin? Combine with strings to create crude but better-than nothing armor, and/or carve it into curios?


If you choose between better than nothing armor - louse chitin is inaccessible for you :)

Completely useless creatures. Very hard to kill, big damage to everything they destroy when trying to get to you, and zero wealth loot.
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Re: Game Development: Louse Bites

Postby Granger » Mon Sep 17, 2018 1:39 pm

Fostik wrote:Completely useless creatures. Very hard to kill, big damage to everything they destroy when trying to get to you, and zero wealth loot.

Sounds like they need to get more aggressive the deeper you go ¦]
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Re: Game Development: Louse Bites

Postby Fostik » Mon Sep 17, 2018 3:19 pm

Granger wrote:Sounds like they need to get more aggressive the deeper you go ¦]


You confuse the gameplay with torture.
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Re: Game Development: Louse Bites

Postby Aceb » Mon Sep 17, 2018 10:57 pm

Fostik wrote:
Granger wrote:Sounds like they need to get more aggressive the deeper you go ¦]


You confuse the gameplay with torture.


Funny, same think I heard from people just because I like silk making...

But yeaaaaah, not fan of that particular thing. ¦]
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Re: Game Development: Louse Bites

Postby Granger » Tue Sep 18, 2018 9:42 am

Fostik wrote:
Granger wrote:Sounds like they need to get more aggressive the deeper you go ¦]


You confuse the gameplay with torture.


You missed the ¦] .

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Re: Game Development: Louse Bites

Postby Finigini » Tue Sep 18, 2018 7:38 pm

eliminoid wrote:Yikes, Voidwoken bugs. Better to not use the source magic in my dungeon.

Ha. I understood that reference.
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