MagicManICT wrote:I'd like to see their 3D engines and how they perform. (I know how well mine did...
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They perform badly but is a structure from 2010 on wich many different ppl worked on, so have a wide range of problems and is hard to fix because of the confusion in the codes.
Anyway, think that: wurm have same quality design for tools and even there nothing "breaks" so there's no sink for items, while consumables are even scarcer than in HnH. This ended up in a continuous loss of player up now, the lag became a serious problem with the new server that was 8x the largest one they had before, wich was launched 3 years ago, with so many issues they should have just closed it and fix the problems... guess what? at launch and in the 2 months later they had the higher player counts, wich halved in the following 6 months because of the issues... then the original dev decided to put up a money rake operation and made a "single player" version wich sold decently but again halved the population.
After these two "smart" decisions, he just sold all the online game and now a team of ppl is working at it. They expanded the food system making it very similar to the most "recent" rework here in hnh: more complex but without a real finalization of the system, plus for not making the old player leave, they left the old system up. They added new items, they had to fix them because were all clunky and there were many mistakes in how they worked, near to the point they did them w/o knowing what they were doing, then added new animals, new structures and so on...none of these things made the players stay in game, none of these changes were really helpful for player retain, and new ppl coming just left after 2 weeks-1 month, as we see mostly here too.
Overall, i just saw in these games that similar behaviours led to similar outputs and in the end did not changed anything. Btw, wurm left nearly all the pvp community after they were the more vocal in forum but the less that contributed to the game, both in game and in money.
There's nothing worse than those that not see that criticism is not hate, and suggestions are on the opposite of hating. In fact, if the game does not fare so well as expected, their best enemies are those that says that all is done up now is great and no need to change.