Game Development: Fruitless Conch

Announcements about major changes in Haven & Hearth.

Game Development: Fruitless Conch

Postby jorb » Tue Sep 25, 2018 1:22 am

We've been developing, and here's what's new.

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New Implementations
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  • Added support for hiding fruit layers in trees and bushes when the fruit in them has been picked. Should be implemented where relevant, but you might want to keep an eye out so that tree felling animations and the like work. Bug report problems.
  • Added "Chasm Conch", new cave creature.

Key Fixes
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  • Using defenses should no longer interrupt movement, which should negate advantages currently held by custom clients. This does not work for take aim yet, since that is technically an attack.

Small Fixes
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  • Made it so that you can, while holding a coracle, right-click the map to place it. This should prevent scenarios where you get locked.
  • Snow should now decay in saddlebags.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Traffic Cone".

Store Description wrote:Image$10 Ensure there's never a jam in your cone head with this thinking cap.


All Gold & Silver subscribers have been awarded the Traffic Cone, free of charge.

In the Pipe
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Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Fruitless Conch

Postby SnuggleSnail » Tue Sep 25, 2018 1:22 am

I like snails.
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Re: Game Development: Fruitless Conch

Postby ChildhoodObesity » Tue Sep 25, 2018 1:24 am

dank
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Re: Game Development: Fruitless Conch

Postby lolzalolka » Tue Sep 25, 2018 1:24 am

very cool
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Re: Game Development: Fruitless Conch

Postby Dondy » Tue Sep 25, 2018 1:27 am

What the heck does "hiding fruit layers in trees..." mean?
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Re: Game Development: Fruitless Conch

Postby jorb » Tue Sep 25, 2018 1:29 am

Dondy wrote:What the heck does "hiding fruit layers in trees..." mean?



That you can tell when they have been picked bare. Clarified OP.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Fruitless Conch

Postby Redlaw » Tue Sep 25, 2018 1:30 am

Thought for a moment it was going to be a rare giant forest snail. But lovely update non the less.
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Re: Game Development: Fruitless Conch

Postby Ardennesss » Tue Sep 25, 2018 1:33 am

I've had two RES crashes since this update.

java.lang.RuntimeException: Delayed error in resource gfx/terobjs/arch/greathall (v48), from forking source backed by HTTP res source (https://game.havenandhearth.com/hres/)


java.lang.RuntimeException: Delayed error in resource gfx/terobjs/trees/birch (v10), from forking source backed by HTTP res source (https://game.havenandhearth.com/hres/)
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Re: Game Development: Fruitless Conch

Postby DDDsDD999 » Tue Sep 25, 2018 1:34 am

jorb wrote:Using defenses should no longer interrupt movement, which should negate advantages currently held by custom clients. This does not work for take aim yet, since that is technically an attack.

Neat. Should make it so we can right click a coracle in our equipment/inventory to ride in it. The delay of having to drop it, right click, wait for flower menu and ride manually makes it necessary for custom clients in combat.
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Re: Game Development: Fruitless Conch

Postby NoBizd » Tue Sep 25, 2018 1:39 am

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Ha! Love it. <3
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