jordancoles wrote:Granger wrote:The amount of computer gamers who are interested in starting to play a game where they're guaranteed to always be at a disadvantage (in a PvP game) is tiny, compared to ones that prefer a fair chance. This is clearly reflected in the concurrent user statistics of H&H over the lifetime the recent worlds. Any mechanic that dosn't allow latecomers to reach the levels of the existing characters will fail to attract users outside of a world reset.
Equal standing in all PVP interactions will effectively remove 80% of the game's grind and progression though.
If everyone is equal on day 1 vs day 1000 then what is the point of grinding?
I didn't state that a 1-day character fresh out of the box should be the same as one that played a RL year, only that it needs to be able to get there.
You're smart enough to realize that, why are you burning strawmen?
This is not a pure combat delta problem, but a psychological one (which was the only remotely valid argument that was brought against stat decay, that allegedly too many people wouldn't like to see numbers shrink): Most people don't feel that motivated to invest time into something they're guaranteed to be unable to 'win'. So unless they see a chance to be able to reach a level where they can compete at the same level with other they'll continue to sit on their hands and wait for a wipe.