Game Development: Petrified Reindeer

Announcements about major changes in Haven & Hearth.

Re: Game Development: Petrified Reindeer

Postby shubla » Mon Oct 01, 2018 11:41 pm

I think that nettle burn survival debuff is not good.
In early game, nettles are important for clothes and stuff.
But in early game, you dont have gloves, if picking stinging nettles gives huge survival debuffs, it quickly drops your survival to 1 which is pretty bad.
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Re: Game Development: Petrified Reindeer

Postby jorb » Mon Oct 01, 2018 11:44 pm

shubla wrote:I think that nettle burn survival debuff is not good.
In early game, nettles are important for clothes and stuff.
But in early game, you dont have gloves, if picking stinging nettles gives huge survival debuffs, it quickly drops your survival to 1 which is pretty bad.


Fair point. Will consider.
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Re: Game Development: Petrified Reindeer

Postby Lyrroth » Mon Oct 01, 2018 11:49 pm

shubla wrote:I think that nettle burn survival debuff is not good.
In early game, nettles are important for clothes and stuff.
But in early game, you dont have gloves, if picking stinging nettles gives huge survival debuffs, it quickly drops your survival to 1 which is pretty bad.


I was wondering who will be first to point that out and well seems shumbla scores a point this time.

LostJustice wrote:Allergic Reaction? How does that exactly work? I don't want to eat a peanut and lose my character.


It made me giggle like little thottie, curious as well
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Re: Game Development: Petrified Reindeer

Postby Redlaw » Mon Oct 01, 2018 11:51 pm

I think the allergic reaction wound comes from getting to many midge bites.
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Re: Game Development: Petrified Reindeer

Postby Luanes » Tue Oct 02, 2018 12:04 am

shubla wrote:I think that nettle burn survival debuff is not good.
In early game, nettles are important for clothes and stuff.
But in early game, you dont have gloves, if picking stinging nettles gives huge survival debuffs, it quickly drops your survival to 1 which is pretty bad.


I don't agree too much with this statement. I guess that "slowing" the very early game could be fun.
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Re: Game Development: Petrified Reindeer

Postby Lyrroth » Tue Oct 02, 2018 12:17 am

Luanes wrote:
shubla wrote:I think that nettle burn survival debuff is not good.
In early game, nettles are important for clothes and stuff.
But in early game, you dont have gloves, if picking stinging nettles gives huge survival debuffs, it quickly drops your survival to 1 which is pretty bad.


I don't agree too much with this statement. I guess that "slowing" the very early game could be fun.


It won't slow if You don't wear it. That's plain bad and not nice if people avoid wearing something that was a core for so long...
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Re: Game Development: Petrified Reindeer

Postby Fostik » Tue Oct 02, 2018 12:23 am

Nettle burn? What the heck?
1. It is not wound irl. It heals like 2-30 mins depends on what kind nettle
2. It dont give you so mutch pain (debuff) that you did ingame
3. There are a lot of wounds mutch more dangerous than it, but nettle burn give more debuff, and take more hp. WHY?!
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Re: Game Development: Petrified Reindeer

Postby Lalaxx » Tue Oct 02, 2018 12:26 am

LostJustice wrote:Allergic Reaction? How does that exactly work? I don't want to eat a peanut and lose my character.

When insects bite u a lot it causes an allergic reaction. Was on the jorb stream.
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Re: Game Development: Petrified Reindeer

Postby neeco » Tue Oct 02, 2018 1:20 am

jorb wrote:Added stockpiles for everything, infinite capacity...


Infinite inventory space when?
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Re: Game Development: Petrified Reindeer

Postby jordancoles » Tue Oct 02, 2018 1:28 am

jorb wrote:
shubla wrote:I think that nettle burn survival debuff is not good.
In early game, nettles are important for clothes and stuff.
But in early game, you dont have gloves, if picking stinging nettles gives huge survival debuffs, it quickly drops your survival to 1 which is pretty bad.


Fair point. Will consider.

Wounds from basic noob foragables are bad in general I'd say, specially if the wounds also give debuffs towards foraging itself.

In this case, by the time you've foraged half of the nettles needed for your starter nettle gear (2 shirts, 2 pants and maybe a hat) the quality of the items you'd be foraging would be down to 1 and your end result would also be lower because of your reduced dex for crafting :roll:

Why shit on noobs before they are even at a point where they can forage clovers and get wool for gauze?

The shell stockpiles are nice though
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