by MagicManICT » Tue Oct 02, 2018 9:36 pm
Ok, it's not necessarily a horrible, horrible penalty, but the -survival on the nettle burn is enough I didn't want to pick more than a couple before the previous one healed up. If it weren't for realm buffs, I'd probably not have even bothered picking any. Survival on a new character, even just a few points, is such a huge boost in terms of extra FEP and LP from quality of foraged goods.
A shorter timer and/or less damage might make it less difficult to play early on. Any developed character won't have a real issue with this, but what do developed characters need with nettles? (Risk of turning into infected wounds might be a bigger issue.) New players will have some serious issues, I think, because nettles are such a huge part of the early game for creating that first set of gilded clothing. Or there needs to be some sort of alternative, such as what's been suggested in C&I with the cattails.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.