Game Development: Moths in the Dill

Announcements about major changes in Haven & Hearth.

Re: Game Development: Moths in the Dill

Postby wonder-ass » Sun Oct 14, 2018 11:30 am

Indeed the nettle burn is out of place and the only thing itll do is force me to make another alt to go out and pick up nettles.
see homo sexuality trending,. do not do that.
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Re: Game Development: Moths in the Dill

Postby Granger » Sun Oct 14, 2018 11:34 am

jorb wrote:We've been developing, and here's what's new.

Added a new optional input type "Spices". Kvann, ground pepper, chives, and laurel leaves all count as spices. Spices spice up various, selected, recipes.


I hope salt is added to that list for next world.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Game Development: Moths in the Dill

Postby MagicManICT » Sun Oct 14, 2018 4:00 pm

Vigilance wrote:As someone who has tried to get normal people that don't suffer from some shade on the spectrum to play sandboxes like Hafen etc, as soon as you tell someone their best friend will be a wiki they will usually turn off mentally and be unable to enjoy it because they'll feel like they're needing to study to play the game to any significant extent/success.

I've had this same problem with PnP RPGs over the years. Yet many of the same people, once they find out you don't have to learn it all at once, usually end up caving and trying it out... and having a ton of fun. Not everyone needs to be a guru. There just needs to be an easy to consult one at hand.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Moths in the Dill

Postby jorb » Mon Oct 15, 2018 9:37 am

No patch tonight. Aiming for Thursday.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Moths in the Dill

Postby Kiara » Mon Oct 15, 2018 1:56 pm

jorb wrote:No patch tonight. Aiming for Thursday.

Thanks for letting us know! also thanks for the hard work you guys have been putting in.
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Re: Game Development: Moths in the Dill

Postby Dakkan » Mon Oct 15, 2018 8:00 pm

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Re: Game Development: Moths in the Dill

Postby Lyrroth » Mon Oct 15, 2018 8:33 pm

jorb wrote:No patch tonight. Aiming for Thursday.


I will miss You!
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Re: Game Development: Moths in the Dill

Postby Zentetsuken » Tue Oct 16, 2018 1:51 pm

jorb wrote:No patch tonight. Aiming for Thursday.


probably for the best tbh i think we all need a few extra days to come down from the excitement of spices

I'm literally still shaking irl rn tbh
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Re: Game Development: Moths in the Dill

Postby jorb » Tue Oct 16, 2018 4:16 pm

Zentetsuken wrote:
jorb wrote:No patch tonight. Aiming for Thursday.


probably for the best tbh i think we all need a few extra days to come down from the excitement of spices

I'm literally still shaking irl rn tbh


You know the circumstances. They are what they are. Apologies if it's not to your liking.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Moths in the Dill

Postby IngloriouslyBad » Tue Oct 16, 2018 8:04 pm

I was thinking, maybe someone could perhaps make a new UI for in game that has all the wiki information :?: ? Properly cataloged, indexed, categorized etc. ? Would be an immense undertaking with quite a bit of copy pasta, but maybe it would solve this whole external source dilemma. Cause there is a point there. If I wasn't informed of how shit worked from a friend who's played this for years, I'd be in a bit of a bind if I had to figure it all out myself due to little or no information.
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