Game Development: Moths in the Dill

Announcements about major changes in Haven & Hearth.

Game Development: Moths in the Dill

Postby jorb » Thu Oct 11, 2018 12:08 am

We've been developing, and here's what's new.

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New Implementations
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  • Added a new optional input type "Spices". Kvann, ground pepper, chives, and laurel leaves all count as spices. Spices spice up various, selected, recipes.
  • Added "Dill", spice.
  • Added "Cave Moth", small creature.
  • Added "Cave Louse Leg", snackbite.

Key Fixes
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  • You may now move your claim pole on a plot of land by simply building a new one. Suggested here.
  • If you kill an enemy, and have other fighting relations, you will automatically engage the next closest enemy.

Small Fixes
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  • Fixed a bug with horses not starving when mounted.
  • Nettle burns now boost your survival by one. The sideffects of this wound are now entirely positive.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Dustman's Stovepipe".

Store Description wrote:Image$10 You'll look like you've swept a lifetime of streets, earning, and looking like, millions in lost change.


All Gold & Silver subscribers have been awarded the Dustman's Stovepipe, free of charge.

In the Pipe
-----------------------
  • The community lost a highly valued member recently, with the passing of David "Onep" Sharp. Our thoughts and prayers are with his friends and family, and, in light of his tireless campaign for that very purpose, he has been created a moderator. I expect all his decisions as a moderator to be wise, and equal in measure of both justice and mercy. Till we meet again.
  • The main dev focus is the client rendering rewrite, and patches will be small until that has been completed.
  • Time to... like us on Facebook?

UPDATE YOUR CLIENTS... if you want to see optional ingredients as optional.

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Moths in the Dill

Postby maze » Thu Oct 11, 2018 12:09 am

more cave stuff...yay?
WARNING! MY ENGISH SUCKS.
game ideas
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Re: Game Development: Moths in the Dill

Postby Stoltz » Thu Oct 11, 2018 12:09 am

We'll see... Thanks!
P.S.
Image
Last edited by Stoltz on Thu Oct 11, 2018 12:22 am, edited 1 time in total.
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Re: Game Development: Moths in the Dill

Postby hushpuppi3 » Thu Oct 11, 2018 12:09 am

Spicy update
Image
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Re: Game Development: Moths in the Dill

Postby Redlaw » Thu Oct 11, 2018 12:10 am

Lovely update, SPICES
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Re: Game Development: Moths in the Dill

Postby mesqalin1 » Thu Oct 11, 2018 12:10 am

Nice update! 8-)
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Re: Game Development: Moths in the Dill

Postby blinx » Thu Oct 11, 2018 12:12 am

Love!
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Re: Game Development: Moths in the Dill

Postby Zebula » Thu Oct 11, 2018 12:15 am

Lol. Few days ago i thought about spices.
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Re: Game Development: Moths in the Dill

Postby Aceb » Thu Oct 11, 2018 12:22 am

Nettle burn fix looks cool, just hope it doesn't go to the other end now. YAY for claim moving.

Cave moth... dunno why I was more excited for this until I find it out quickly. :c
but yay, more alive underground...
A quest for a hat. - W10
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Haven't spawned yet
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Re: Game Development: Moths in the Dill

Postby Zebukin » Thu Oct 11, 2018 12:33 am

It seems, spicy update need more hot (hotfix).
The same with Vanilla and Amber.
https://ibb.co/i0EGr9
Description was «Milk Sheep»
And title was «Cupboard»
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