SaltyCrate wrote:Ardennesss wrote:What do you do when that alt starts bashing your roads just for shits and giggles? If you go out to stop it, you have to toggle PvP on, and then you get ganked and die because you can't run back inside.
is a legitimate concern. You kind of started ranting about carebearing in response to that when carebearing wasn't even mentioned?
I can imagine a number of scenarios where the goal of attackers would be to force other (quite possibly unaware) side to turn PVP state on, and then proceed to kill them, while they would be unable to reach safety. There is a difference to what was proposed in the OP in that if the rule preventing you to run inside is attached to the gate, then it is somewhat feasible to stall for some time and wait while some villagemate will change the gate state thus allowing you to run inside and quickly close it. When the rule is attached to your person there is no such hope. Maybe this could be solved with additional tweaks, or maybe it is an acceptable change, or maybe it should be treated as separate problem. Nonetheless, I think you should not ignore it if you would continue disccusion of this idea in C&I later.
About carebear:
AntiBlitz wrote:because turning the game carebear with a toggle switch is dumb and they wont do that.
LostJustice wrote:And thanks AntiBlitz.
About the road bashing alt. That actually was one of the two valid arguments another one being "surround wrecking ball with alts during siege". In response to that I suggested:
1 - vandalism also needing the same pvp state as aggroing other players
2 - adding second version of the spell. Instant cast, gives temporary pvp state for some short amount of time after which slows the user down. Theoretically speaking defenders during siege can use it to make sorties. Or to kill that stupid alt bashing their road and retreat back to their gates(maybe run some more, until the state ends if they were too quick). And even to kill some random dude that you happened to stumble on during your exploration or other peaceful mission with a sudden burst of bloodlust.
There is no point in creating CI thread for it. It's not a standalone idea, it's an alternative to gate solution. And since the forts problem was presented in this thread and the devs' gate solution was also presented in this thread, I suggested my alternative here.