Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
shubla wrote:Streams should be announced some time before they happen, I am sure that many people missed the stream only because the announcement came only day or two before the stream.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Q: Why do people use double gates?
A: Making 2 gates side by side and facing oposite directions lets you use a slave key to either go in or out of your base from either side (rather than carrying around a master key).
People also sometimes put a second set of gates a few tiles in from the main outer gate incase someone finds an exploit to hop over visitor debuff because they would at least need to essentially jump over 2 hurtles using the same method to do any internal damage.
Another use for double layers of gates with a bubble in between is trapping animals. You can agro an animal and kite it into the bubble then close either side to fight it safely, for the most part.
It's also a way to use permissions instead of keys, like it was mentioned in the stream.
Wall upgrades to affect base strength sound neat, but it would be much easier to fortify a small hearth vault vs. a giant village claim of legitimate players.
Q: Did you build multiple wall layers in w8 and legacy?
A: Yes. In Legacy it was common to make an outer wall which circled the entire village and then to have individual plots which were preferably 20+ish tiles apart to make rolling rams and getting into multiple plots take much longer and cost more/require multiple rams. Multiple walls were used to avoid the cascade mechanic whenever possible.
We also made outer layers of walls 41(?) tiles from our internal plots to be safe from bows at all times.
Thoughts on seasons: Seasons would be cool, but you'd need to consider how long and punishing they would be. I can see many people during slower periods of the world saying "what season is it? Still Winter? I'll wait until Spring to play again.." Another thing for seasons and animals, it would be cool to get some indoor structures which would be able to support livestock thematically for the winter months.
More things for kingdoms: Similar to how you can have one crown-wearer/king/queen of the kingdom, one kingdom-specific structure such as a large keep/castle which can be built by the leader anywhere on the kingdom's claim could be interesting.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jordancoles wrote:Thoughts on seasons: Seasons would be cool, but you'd need to consider how long and punishing they would be. I can see many people during slower periods of the world saying "what season is it? Still Winter? I'll wait until Spring to play again.." Another thing for seasons and animals, it would be cool to get some indoor structures which would be able to support livestock thematically for the winter months.
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