Game Development: Apiary Cupcake

Announcements about major changes in Haven & Hearth.

Re: Game Development: Apiary Cupcake

Postby Amanda44 » Wed Oct 31, 2018 9:42 am

MagicManICT wrote:
Lunarius_Haberdash wrote: I want to know how to get the honey out. ;)

Did you try a press? (Don't know if that works... not messing with the things until rewards are better or it's easier.)

You right click the honeycomb on a bucket to empty it.

And they suck, lol, 192 bee-stings!
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Re: Game Development: Apiary Cupcake

Postby ctopolon4 » Wed Oct 31, 2018 4:52 pm

SnuggleSnail wrote:pls don't flex on me I know Snail Habitat is bad by stronkboi standards :c

why buckets on barter stands? branches are cheaper
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Re: Game Development: Apiary Cupcake

Postby DatSheep » Wed Oct 31, 2018 6:14 pm

SnuggleSnail wrote:
DatSheep wrote:
SnuggleSnail wrote:I'm just a nobody hermit, but my base has 732 beehives in it.
It's going to be fun recreating it next world when the beekeeping mechanics have been updated

Show pics m8



Oh no, spoopy stalkers!

53 Beehives on each side of a section, 12 sections = 12*53=636, and an additional 24 for each of the four sections of pepper patches = 636+(4*24) = 732.
I never harvest all of the beehives at once, but my educated guess is about 20 fresh alts would need to die. I've 2 alts with 1k const who do nothing but sleep in highQ beds and harvest wax, and it doesn't seem to be near enough to keep the hives empty.
Most of the fields are almost empty because I just got a seedpack from Campfire, so everything got upgraded.
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Planning some changes, like:
1) Coops and Bstands need to be better dispersed
2) Now that I've figured out how to not get the stockpiler stuck, I'm going to put the granaries in the middle of the beehives as opposed to on the end
3) More mineholes for easier swill transport to animal quality great halls/milking stations (((or just make a section village and put a sublime portico next to the animal sections and a charter stone by swill production)))
4) General cleanup (this place is a mess :c)
5) General reduction of inefficiency in each section. For example, I'm beginning to think simply transporting all string to an underground production area is probably better than making rope above ground, and only transporting half for linen. Most stations can be greatly improved in a similar way.
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There's an identical pepper area across from this one , but with the introduction of peppered pepper pies I don't think this is near enough. The mirkwood Trellises usually have grapes/hops on them with wine/beer production being just above the well/cauldron, but that area is under construction.
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pls don't flex on me I know Snail Habitat is bad by stronkboi standards :c



oof, very efficient place u got there m8
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Re: Game Development: Apiary Cupcake

Postby SnuggleSnail » Thu Nov 01, 2018 7:11 am

ctopolon4 wrote:branches are cheaper


You can buy directly into a container if your inventory is full, and liquid buckets go into hand slots.
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Re: Game Development: Apiary Cupcake

Postby iamahh » Sat Nov 03, 2018 1:06 am

lighting a fire under the wild beehive could reduce the infinite spawn
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Re: Game Development: Apiary Cupcake

Postby shubla » Sat Nov 03, 2018 1:11 am

iamahh wrote:lighting a fire under the wild beehive could reduce the infinite spawn

Or burn the whole thing away.
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Re: Game Development: Apiary Cupcake

Postby DatSheep » Sat Nov 03, 2018 1:31 am

i'll take my chances, after getting rekt by too many without killing any swarms. (oof)

the one empty-of-bees hive i found was on some guy's claim, so i felt bad and left the stuff in a basket D: if i had known...
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Re: Game Development: Apiary Cupcake

Postby Aceb » Sat Nov 03, 2018 4:36 pm

I don't know who said wild bees are more rare than ants, but I frequently see more wild bees than ants.
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Haven't spawned yet
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Re: Game Development: Apiary Cupcake

Postby DatSheep » Mon Nov 05, 2018 5:08 pm

Ants r still more common for me but we'll see. Anyone know what attributes I need to grind to to fight wild bees?
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Re: Game Development: Apiary Cupcake

Postby lore » Mon Nov 05, 2018 6:18 pm

No patch this week for various reasons. Aiming for next week!
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