Game Development: Apiary Cupcake

Announcements about major changes in Haven & Hearth.

Re: Game Development: Apiary Cupcake

Postby lore » Tue Oct 30, 2018 5:51 pm

For the next patch, no new implementations, no fixes, just a hat. ¦]
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Re: Game Development: Apiary Cupcake

Postby DatSheep » Tue Oct 30, 2018 6:45 pm

I'm hoping like crazy that this is kind of a decoy patch/update, and that tomorrow we get the best spoopiest one of the year :mrgreen:
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Re: Game Development: Apiary Cupcake

Postby maze » Tue Oct 30, 2018 7:04 pm

I don't think they like halloween as much as us :(

I want to put apples in the cauldron and blob for it.
Wear cool mask (maybe one that we can place a desgin on)
go trick or treating with the quest rocks/trees.

endless fun!
WARNING! MY ENGISH SUCKS.
game ideas
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Re: Game Development: Apiary Cupcake

Postby IngloriouslyBad » Tue Oct 30, 2018 7:34 pm

A low stat alt to you is probably high above me though :\ My unarmed is 100+ and my melee is 150-200 range. Sword I'm using is only Q130 as well.

9 weak week old character... v.v
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Re: Game Development: Apiary Cupcake

Postby DatSheep » Tue Oct 30, 2018 9:14 pm

IngloriouslyBad wrote:A low stat alt to you is probably high above me though :\ My unarmed is 100+ and my melee is 150-200 range. Sword I'm using is only Q130 as well.

9 weak week old character... v.v

Rippers tbh
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Re: Game Development: Apiary Cupcake

Postby Finigini » Wed Oct 31, 2018 3:13 am

maze wrote:go trick or treating with the quest rocks/trees.


This would be awesome. We kinda trick-or-treat with quest givers already, only they tend to be the ones playing the tricks.
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Re: Game Development: Apiary Cupcake

Postby Yasodhara » Wed Oct 31, 2018 3:21 am

Am i tripping or did patch notes initially say that bees from regular bee hives won't sting you anymore?
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Re: Game Development: Apiary Cupcake

Postby MagicManICT » Wed Oct 31, 2018 4:16 am

Lunarius_Haberdash wrote: I want to know how to get the honey out. ;)

Did you try a press? (Don't know if that works... not messing with the things until rewards are better or it's easier.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Apiary Cupcake

Postby SnuggleSnail » Wed Oct 31, 2018 5:15 am

DatSheep wrote:
SnuggleSnail wrote:I'm just a nobody hermit, but my base has 732 beehives in it.
It's going to be fun recreating it next world when the beekeeping mechanics have been updated

Show pics m8



Oh no, spoopy stalkers!

53 Beehives on each side of a section, 12 sections = 12*53=636, and an additional 24 for each of the four sections of pepper patches = 636+(4*24) = 732.
I never harvest all of the beehives at once, but my educated guess is about 20 fresh alts would need to die. I've 2 alts with 1k const who do nothing but sleep in highQ beds and harvest wax, and it doesn't seem to be near enough to keep the hives empty.
Most of the fields are almost empty because I just got a seedpack from Campfire, so everything got upgraded.
Image

Planning some changes, like:
1) Coops and Bstands need to be better dispersed
2) Now that I've figured out how to not get the stockpiler stuck, I'm going to put the granaries in the middle of the beehives as opposed to on the end
3) More mineholes for easier swill transport to animal quality great halls/milking stations (((or just make a section village and put a sublime portico next to the animal sections and a charter stone by swill production)))
4) General cleanup (this place is a mess :c)
5) General reduction of inefficiency in each section. For example, I'm beginning to think simply transporting all string to an underground production area is probably better than making rope above ground, and only transporting half for linen. Most stations can be greatly improved in a similar way.
Image

There's an identical pepper area across from this one , but with the introduction of peppered pepper pies I don't think this is near enough. The mirkwood Trellises usually have grapes/hops on them with wine/beer production being just above the well/cauldron, but that area is under construction.
Image

pls don't flex on me I know Snail Habitat is bad by stronkboi standards :c
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Re: Game Development: Apiary Cupcake

Postby IngloriouslyBad » Wed Oct 31, 2018 7:29 am

So... that's what a real farm looks like. I now understand.
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