Game Development: Dressing Beeswarm

Announcements about major changes in Haven & Hearth.

Game Development: Dressing Beeswarm

Postby jorb » Tue Nov 06, 2018 12:55 am

We've been developing, and here's what's new.

Image

New Implementations
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  • Added "Dressing Table". The Dressing table can be used to set new hair and beard styles. Try out the style you want, and press "Commit" when you want to actually set it. Do note that you need to have an appropriate amount of hair grown to set a particular hairstyle, which takes some time, so you can't just switch willy-nilly.
  • Added a separate "Wild Honey" for wild beehives.

Key Fixes
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  • Fixed a bug by which you could hearth home with stolen things carried overhead.
  • Fixed a bug by which you could, obscurely, come to watch through a portal (road, or the like) without the portal displaying a Fishy eyeball.

Small Fixes
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  • Fixed a bug by which losing your bait would cancel fishing.
  • Fixed a bug by which studying Cave Slime would not complete quests asking you to do so.
  • You may now claim ownership of any Ancestral Shrine if the previous owner is dead.
  • Fixed bugs by which the Ancestors could ask for spitroast Chasm Conch, and Rainbow Pads.
  • Fixed a bug by which Beaver Kings could drop their Heart Container rewards behind the exit doors.
  • Beeswarms now have 100% armor penetration, meaning that armor does not matter when fighting them, and that they do not hurt armor.
  • Beeswarms now have a cooldown before they start attacking.
  • You can now melt ten honeycombs into one beeswax, but no longer get beeswax per se from wild beehives.
  • Honeycomb is now a wall item.
  • Beestings are now somewhat cumulative, and additional beestings have some chance of building upon a previous one.
  • Added some sort of sound effect to beeswarms and wild beehives.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Goggled Helmet".

Store Description wrote:Image$10 The latest in aviation and biker looks. Automatic bugwipes not included.


All Gold subscribers have been awarded the Goggled Helmet, free of charge.

In the Pipe
-----------------------

Enjoy!
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Re: Game Development: Dressing Beeswarm

Postby LostJustice » Tue Nov 06, 2018 12:55 am

First. :D

Thank you for the dresser update. Really an awesome update that has been needed.
Last edited by LostJustice on Tue Nov 06, 2018 12:58 am, edited 1 time in total.
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Re: Game Development: Dressing Beeswarm

Postby Dakkan » Tue Nov 06, 2018 12:56 am

jorb wrote:[*] Added "Dressing Table". The Dressing table can be used to set new hair and beard styles. Try out the style you want, and press "Commit" when you want to actually set it. Do note that you need to have an appropriate amount of hair grown to set a particular hairstyle, which takes some time, so you can't just switch willy-nilly.


Yes! Thank you!
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Re: Game Development: Dressing Beeswarm

Postby Redlaw » Tue Nov 06, 2018 12:57 am

Nice little update here.
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Re: Game Development: Dressing Beeswarm

Postby ChildhoodObesity » Tue Nov 06, 2018 12:58 am

dankkkkkkkkkkkkkkkkkkkkk
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Re: Game Development: Dressing Beeswarm

Postby GamingRAM » Tue Nov 06, 2018 12:58 am

Does this mean hair grows now?

If you started with a bald character, would he eventually get a full head of hair?
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Re: Game Development: Dressing Beeswarm

Postby DatSheep » Tue Nov 06, 2018 12:59 am

OUR HAIR CAN GROW NOW?? WOTTTT can't wait to check this out!
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Re: Game Development: Dressing Beeswarm

Postby Ozzy123 » Tue Nov 06, 2018 12:59 am

I understand that the client rendering rewrite is your main focus but its already taking so long, would be nice to get some kind of a bigger patch while we are waiting
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Re: Game Development: Dressing Beeswarm

Postby Robertzon » Tue Nov 06, 2018 12:59 am

belissimo
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Re: Game Development: Dressing Beeswarm

Postby loftar » Tue Nov 06, 2018 1:00 am

GamingRAM wrote:Does this mean hair grows now?

If you started with a bald character, would he eventually get a full head of hair?

No, we decided against that since it seemed decay-like in a bad way. Rather, the amount of grown hair accumulates invisibly, and you can simply use it when it's enough. Muh immersion, I know.
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