Game Development: Dressing Beeswarm

Announcements about major changes in Haven & Hearth.

Re: Game Development: Dressing Beeswarm

Postby delsus » Tue Nov 06, 2018 9:37 am

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Re: Game Development: Dressing Beeswarm

Postby Amanda44 » Tue Nov 06, 2018 9:39 am

Yay! Furniture! And useful to boot! Thank you. <3

Some good fixes there too. No injuries and cool hat. Nice update. :)

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Re: Game Development: Dressing Beeswarm

Postby jorb » Tue Nov 06, 2018 10:38 am

Chebermech wrote:
jorb wrote:[*] Fixed a bug by which you could hearth home with stolen things carried overhead.


Somehow that also made it impossible to hearth home with items picked up from a village claim under a visitor debuff while standing on a dedicated theft zone marked by a cairn. in other words can't trade large objects inside markets anymore, unless passed through a garden shed or a wagon.


Sorry. Will look at that.
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Re: Game Development: Dressing Beeswarm

Postby ReDll » Tue Nov 06, 2018 1:16 pm

jorb wrote:
Chebermech wrote:
jorb wrote:[*] Fixed a bug by which you could hearth home with stolen things carried overhead.


Somehow that also made it impossible to hearth home with items picked up from a village claim under a visitor debuff while standing on a dedicated theft zone marked by a cairn. in other words can't trade large objects inside markets anymore, unless passed through a garden shed or a wagon.


Sorry. Will look at that.


Also has problem with porting but I'm standing on my own claim in my Village with my own logs to my hearthfire which is on another part of same claim.

UPD: error appears only for cherry logs :)
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Re: Game Development: Dressing Beeswarm

Postby iamahh » Tue Nov 06, 2018 3:32 pm

i got the error carrying recent slaughtered animals
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Re: Game Development: Dressing Beeswarm

Postby CaddoPuma » Tue Nov 06, 2018 6:59 pm

Nikitan83 wrote:... i gotta ask, what is the belt thing supposed to represent on the table? ...:
It's a leather strop, used for straightening bent blade edges, maintaining a razor's edge. It can also be coated with fine abrasives to actually polish the edge, thus removing nicks and making the edge even sharper.

https://en.wikipedia.org/wiki/Razor_strop
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Re: Game Development: Dressing Beeswarm

Postby CaddoPuma » Tue Nov 06, 2018 9:02 pm

ReDll wrote:
jorb wrote:
Chebermech wrote:
Somehow that also made it impossible to hearth home with items picked up from a village claim under a visitor debuff while standing on a dedicated theft zone marked by a cairn. in other words can't trade large objects inside markets anymore, unless passed through a garden shed or a wagon.


Sorry. Will look at that.


Also has problem with porting but I'm standing on my own claim in my Village with my own logs to my hearthfire which is on another part of same claim.

UPD: error appears only for cherry logs :)

More data for your investigation. I can use the milestones but can't hearth when carrying a food trough in the village where I have full perms.
Last edited by CaddoPuma on Tue Nov 06, 2018 9:40 pm, edited 1 time in total.
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Re: Game Development: Dressing Beeswarm

Postby jordancoles » Tue Nov 06, 2018 9:31 pm

Could you make the hat's rim a little smaller? It sits on the head like a helmet atm but I'm pretty sure these hats are meant to be more snug to the skull
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Re: Game Development: Dressing Beeswarm

Postby DoctorViper » Wed Nov 07, 2018 11:12 pm

Chebermech wrote:
jorb wrote:[*] Fixed a bug by which you could hearth home with stolen things carried overhead.


Somehow that also made it impossible to hearth home with items picked up from a village claim under a visitor debuff while standing on a dedicated theft zone marked by a cairn. in other words can't trade large objects inside markets anymore, unless passed through a garden shed or a wagon.


Not only that, but I can't even hearth while carrying large objects that belong to me, despite the fact that I have direct ownership of the personal claim I'm on.
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Re: Game Development: Dressing Beeswarm

Postby not_a_cat » Sun Nov 11, 2018 10:27 pm

It looks like there is a little "typo" here here
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