Game Development: Dressing Beeswarm

Announcements about major changes in Haven & Hearth.

Re: Game Development: Dressing Beeswarm

Postby DatSheep » Mon Nov 12, 2018 4:03 am

Eh, I get the logic of it but yeah, should be shortened if possible
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Re: Game Development: Dressing Beeswarm

Postby jorb » Mon Nov 12, 2018 6:11 am

Will look at it.
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Re: Game Development: Dressing Beeswarm

Postby Gerdgen » Mon Nov 12, 2018 6:14 am

jorb wrote:Will look at it.


Leave the axe at home, yeah?
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Re: Game Development: Dressing Beeswarm

Postby Ants » Mon Nov 12, 2018 6:41 am

Woo, awesome update! Can we get unnatural hair colors sometimes? It could be related to magic in some way or we could just use the same pigments we use for paint.
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Re: Game Development: Dressing Beeswarm

Postby DoctorViper » Mon Nov 12, 2018 10:38 am

not_a_cat wrote:It looks like there is a little "typo" here here
liltypo.png


https://youtu.be/nwgbfriHWt8
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Re: Game Development: Dressing Beeswarm

Postby jorb » Mon Nov 12, 2018 10:51 am

DoctorViper wrote:
not_a_cat wrote:It looks like there is a little "typo" here here
liltypo.png


https://youtu.be/nwgbfriHWt8


I lol'd.
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Re: Game Development: Dressing Beeswarm

Postby thesourceofsadness » Mon Nov 12, 2018 12:44 pm

Myrgard wrote:
loftar wrote:No, we decided against that since it seemed decay-like in a bad way. Rather, the amount of grown hair accumulates invisibly, and you can simply use it when it's enough. Muh immersion, I know.


Why? That would be a great idea, add a slow hair growth, say one stage a week or two and than people will have the option to either shave, style their hair or just go the unkempt viking style.

+1 to this.

Really - why? Looks cool to me. Add it, please.
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Re: Game Development: Dressing Beeswarm

Postby solexi » Mon Nov 12, 2018 1:27 pm

thesourceofsadness wrote:
Myrgard wrote:
loftar wrote:No, we decided against that since it seemed decay-like in a bad way. Rather, the amount of grown hair accumulates invisibly, and you can simply use it when it's enough. Muh immersion, I know.


Why? That would be a great idea, add a slow hair growth, say one stage a week or two and than people will have the option to either shave, style their hair or just go the unkempt viking style.

+1 to this.

Really - why? Looks cool to me. Add it, please.


Do we really need this so much? It's just another thing which can possibly slow down progress on stuff which are much more important. I feel that it's not gonna be the easiest thing to achieve and I would much rather see devs work on stuff that really need a change.
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Re: Game Development: Dressing Beeswarm

Postby Lunarius_Haberdash » Mon Nov 12, 2018 5:58 pm

thesourceofsadness wrote:
Myrgard wrote:
loftar wrote:No, we decided against that since it seemed decay-like in a bad way. Rather, the amount of grown hair accumulates invisibly, and you can simply use it when it's enough. Muh immersion, I know.


Why? That would be a great idea, add a slow hair growth, say one stage a week or two and than people will have the option to either shave, style their hair or just go the unkempt viking style.

+1 to this.

Really - why? Looks cool to me. Add it, please.


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Re: Game Development: Dressing Beeswarm

Postby shubla » Mon Nov 12, 2018 6:42 pm

loftar wrote:
GamingRAM wrote:Does this mean hair grows now?

If you started with a bald character, would he eventually get a full head of hair?

No, we decided against that since it seemed decay-like in a bad way. Rather, the amount of grown hair accumulates invisibly, and you can simply use it when it's enough. Muh immersion, I know.

"invisible hair growth"
What the heck!
It should be visible. Cutting your hair every now and then is not that bad!
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