I don't agree with this judgement. While i don't fully understand the details, i believe that the friends of Gerdgen did not believe that they were doing something that might be punishable.
In the past divine judgments have been passed for a number of reasons, but they were all related to circumventing very clear game mechanics. One of the earliest judgments that I remember was when hearth vaults were built on islands there were tightly walled to the shore. Battering rams had no space to be built, so the people with hearths inside could commit crimes with no possible repercussion. All divine judgments have been pretty obvious to an outsider why the cheaters were punished.
I assumed
- Questing crossroads were an intended mechanic
- Minor convenience related exploits are allowed
- Almost exclusively related to sieging
Regardless of my opinion on this matter, I still believe that Jorbtar has the right to judge arbitrarily, and that having clear well laid out rules will almost exclusively benefit rule lawyering asshats. All I want is to understand what went wrong, and be able to correct myself in any future action/bug reporting.