Divine Intervention: Friends of Gerdgen

Announcements about major changes in Haven & Hearth.

Re: Divine Intervention: Friends of Gerdgen

Postby Pan_w_okularach » Sun Nov 11, 2018 11:22 am

and you cowards have all your questgivers walled up whats up with that?
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Re: Divine Intervention: Friends of Gerdgen

Postby iamahh » Sun Nov 11, 2018 12:29 pm

noticing a lot of quest failed messages since then
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Re: Divine Intervention: Friends of Gerdgen

Postby azrid » Sun Nov 11, 2018 2:23 pm

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noticing a lot of quest failed messages since then

Seesh I didn't expect hedgehugs to be this petty.
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Re: Divine Intervention: Friends of Gerdgen

Postby Ardennesss » Sun Nov 11, 2018 2:47 pm

Pan_w_okularach wrote:lmao no one even does quests anymore these nerds salty
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Re: Divine Intervention: Friends of Gerdgen

Postby Pan_w_okularach » Sun Nov 11, 2018 3:10 pm

nah man i dont do quests that's for nerds
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Re: Divine Intervention: Friends of Gerdgen

Postby wonder-ass » Sun Nov 11, 2018 3:45 pm

your quest givers will never be as good as gerdgen. #GerdgenDidNothingWrong
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see homo sexuality trending,. do not do that.
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Re: Divine Intervention: Friends of Gerdgen

Postby Aceb » Sun Nov 11, 2018 6:17 pm

When Gredgen death started a slaughter of other Tree specimen.

What have happened when Gredgen died, colorized:

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A quest for a hat. - W10
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Haven't spawned yet
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Re: Divine Intervention: Friends of Gerdgen

Postby Cayur » Sun Nov 11, 2018 6:42 pm

#justiceforgerdgen
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Re: Divine Intervention: Friends of Gerdgen

Postby DatSheep » Sun Nov 11, 2018 7:06 pm

diccs out for gergden, otherwise ur a fake follower. :twisted: :twisted: :twisted:
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Re: Divine Intervention: Friends of Gerdgen

Postby MooCow » Mon Nov 12, 2018 5:16 pm

I don't agree with this judgement. While i don't fully understand the details, i believe that the friends of Gerdgen did not believe that they were doing something that might be punishable.

In the past divine judgments have been passed for a number of reasons, but they were all related to circumventing very clear game mechanics. One of the earliest judgments that I remember was when hearth vaults were built on islands there were tightly walled to the shore. Battering rams had no space to be built, so the people with hearths inside could commit crimes with no possible repercussion. All divine judgments have been pretty obvious to an outsider why the cheaters were punished.

I assumed
  • Questing crossroads were an intended mechanic
  • Minor convenience related exploits are allowed
  • Almost exclusively related to sieging


Regardless of my opinion on this matter, I still believe that Jorbtar has the right to judge arbitrarily, and that having clear well laid out rules will almost exclusively benefit rule lawyering asshats. All I want is to understand what went wrong, and be able to correct myself in any future action/bug reporting.
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