Game Development: Blazing Trellis

Announcements about major changes in Haven & Hearth.

Re: Game Development: Blazing Trellis

Postby Glorthan » Mon Nov 19, 2018 11:48 am

SnuggleSnail wrote:I would argue easily killing chickens is a more relevant convenience.
Using a sling was unpleasant : c
pre-patch https://i.imgur.com/EX79K78.mp4

Wring neck?
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Re: Game Development: Blazing Trellis

Postby SnuggleSnail » Mon Nov 19, 2018 12:06 pm

Glorthan wrote:Wring neck?


Not a viable option for people in Oceania with the current iteration of the flower menu
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Re: Game Development: Blazing Trellis

Postby Ardennesss » Mon Nov 19, 2018 2:08 pm

SnuggleSnail wrote:
Glorthan wrote:Wring neck?


Not a viable option for people in Oceania with the current iteration of the flower menu

Which is a fancy way of saying lag sucks.
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Re: Game Development: Blazing Trellis

Postby jorb » Mon Nov 19, 2018 5:46 pm

No patch tonight. Aiming for Wednesday.
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Re: Game Development: Blazing Trellis

Postby Dakkan » Mon Nov 19, 2018 6:05 pm

Ardennesss wrote:
SnuggleSnail wrote:
Glorthan wrote:Wring neck?


Not a viable option for people in Oceania with the current iteration of the flower menu

Which is a fancy way of saying lag sucks.


It does though. It's coarse and rough and irritating. And it gets everywhere.
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Re: Game Development: Blazing Trellis

Postby MagicManICT » Mon Nov 19, 2018 8:26 pm

Dakkan wrote:It does though. It's coarse and rough and irritating. And it gets everywhere.

Sooo... like sand on a nude beach?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Blazing Trellis

Postby Miss_Min » Tue Nov 20, 2018 2:41 am

Dakkan wrote:
Ardennesss wrote:It does though. It's coarse and rough and irritating. And it gets everywhere.


Uh. That's lag...ging?

oh well it was my bedtime anyway. Guess I won't be getting another six levels of perception tonight....
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Re: Game Development: Blazing Trellis

Postby Granger » Tue Nov 20, 2018 9:21 am

Ardennesss wrote:It does though. It's coarse and rough and irritating. And it gets everywhere.

MagicManICT wrote:Sooo... like sand on a nude beach?

Miss_Min wrote:Uh. That's lag...ging?

No, that' only the problem when then you leg'em:

sand-muschi.jpg
sand-muschi.jpg (48.08 KiB) Viewed 1060 times

(source)
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Game Development: Blazing Trellis

Postby jorb » Wed Nov 21, 2018 6:24 pm

jorb wrote:No patch tonight. Aiming for Wednesday.


No patch tonight, because reasons. Aiming for Friday.
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Re: Game Development: Blazing Trellis

Postby Zentetsuken » Wed Nov 21, 2018 6:46 pm

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