Game Development: Blazing Trellis

Announcements about major changes in Haven & Hearth.

Re: Game Development: Blazing Trellis

Postby Aceb » Thu Nov 15, 2018 2:32 am

So, not only B12 has a story behind it huh


Expected something negative from the patch but hey, thanks for the thing with trellises.
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Re: Game Development: Blazing Trellis

Postby Artemiswhb » Thu Nov 15, 2018 2:38 am

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It behaves weirdly with multiple trelisses on the same tile :?
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Re: Game Development: Blazing Trellis

Postby Ardennesss » Thu Nov 15, 2018 2:45 am

Artemiswhb wrote:It behaves weirdly with multiple trelisses on the same tile :?
Expected response : "People build multiple trellis on the same tile?"
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Re: Game Development: Blazing Trellis

Postby loftar » Thu Nov 15, 2018 2:46 am

It is highly likely that it doesn't work with all imaginable constellation of trellises. It does not use general pathfinding.
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Re: Game Development: Blazing Trellis

Postby shubla » Thu Nov 15, 2018 2:47 am

Make it so trellises will stop growing if they are too close to each other.
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Re: Game Development: Blazing Trellis

Postby Artemiswhb » Thu Nov 15, 2018 2:49 am

loftar wrote:It is highly likely that it doesn't work with all imaginable constellation of trellises. It does not use general pathfinding.

Maybe an idea is to make it stay on the tile you harvested the first time from, and it tries to reach from there instead of trying to walk to the rotation of the trellis?
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Re: Game Development: Blazing Trellis

Postby loftar » Thu Nov 15, 2018 2:52 am

Do feel free to post other particular constellations or usage patterns that you feel should work but don't currently, and I'll consider if there's something reasonable that I should do about them.
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Re: Game Development: Blazing Trellis

Postby svino » Thu Nov 15, 2018 2:54 am

loftar wrote:Do feel free to post other particular constellations or usage patterns that you feel should work but don't currently, and I'll consider if there's something reasonable that I should do about them.


whats the optimal constellation though? because it doesnt work on my trellis' at all either, it's trying to walk to some spot which it cant walk to

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i'd say this is probably the most popular way to build trellis' because it saves a bit of space, you can even squeeze in 6 on the same grid if you want to
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Re: Game Development: Blazing Trellis

Postby DoctorViper » Thu Nov 15, 2018 3:00 am

I caved in and got the hat. People need to remember this shit, especially going into the next world iteration.

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Re: Game Development: Blazing Trellis

Postby Dakkan » Thu Nov 15, 2018 3:10 am

The autoharvest seems to be working fine for me, so long as I start from one end of a set of trellises, and have free space at either end.
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My character does a typewriter type of path, moving down the row 3 times and at each end, runs into the tile adjacent to the last trellii.
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