Game Development: Fishy Owl

Announcements about major changes in Haven & Hearth.

Re: Game Development: Fishy Owl

Postby Aceb » Sun Nov 25, 2018 12:01 am

jordancoles wrote:It might be a good idea to either:
1) set aside the rewrite for a month and to focus on something of substance like a new dungeon
Or
2) work only on the rewrite and take a month off from patches


Option 2) for gold subscribers

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Re: Game Development: Fishy Owl

Postby Oddity » Sun Nov 25, 2018 12:05 am

World 11 when?
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Re: Game Development: Fishy Owl

Postby MagicManICT » Sun Nov 25, 2018 1:15 am

jordancoles wrote:2) work only on the rewrite and take a month off from patches

Since jorb has actually started coding, I think most of the new items has been him... maybe I'm wrong. Be interesting to know how much of what is getting done by whom.
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Re: Game Development: Fishy Owl

Postby KwonChiMin » Sun Nov 25, 2018 8:19 am

MagicManICT wrote:
jordancoles wrote:2) work only on the rewrite and take a month off from patches

jorb has actually started coding

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Re: Game Development: Fishy Owl

Postby Kaios » Sun Nov 25, 2018 1:54 pm

jordancoles wrote:It might be a good idea to either:
1) set aside the rewrite for a month and to focus on something of substance like a new dungeon
Or
2) work only on the rewrite and take a month off from patches


May 10, 2017
jorb wrote:In the Pipe
-----------------------
With push-out fixed -- which, if it indeed is, feels awesome -- our most likely next big target is some larger rendering rewrites for promising client optimizations!
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Re: Game Development: Fishy Owl

Postby KitsuneG » Sun Nov 25, 2018 2:02 pm

Eagle Eye Owl - sounds like a mistake, and in resourses it called Eagle Owl Eye.
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Re: Game Development: Fishy Owl

Postby jorb » Sun Nov 25, 2018 3:55 pm

KitsuneG wrote:Eagle Eye Owl - sounds like a mistake, and in resourses it called Eagle Owl Eye.


Yeah, fixed on dev server.
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Re: Game Development: Fishy Owl

Postby shubla » Sun Nov 25, 2018 4:19 pm

jorb wrote:
KitsuneG wrote:Eagle Eye Owl - sounds like a mistake, and in resourses it called Eagle Owl Eye.


Yeah, fixed on dev server.

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Re: Game Development: Fishy Owl

Postby infectedking » Mon Nov 26, 2018 8:14 am

Kaios wrote:
jordancoles wrote:It might be a good idea to either:
1) set aside the rewrite for a month and to focus on something of substance like a new dungeon
Or
2) work only on the rewrite and take a month off from patches


May 10, 2017
jorb wrote:In the Pipe
-----------------------
With push-out fixed -- which, if it indeed is, feels awesome -- our most likely next big target is some larger rendering rewrites for promising client optimizations!


yeah... it's been a bit long with small updates...
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Re: Game Development: Fishy Owl

Postby Amanda44 » Mon Nov 26, 2018 8:47 am

jordancoles wrote:It might be a good idea to either:
1) set aside the rewrite for a month and to focus on something of substance like a new dungeon
Or
2) work only on the rewrite and take a month off from patches


I think option 1 would be a good idea, whilst I understand the small patches it has been a long time now and we all could do with a bit of excitement. A new dungeon would give us something substantial to play with for awhile. :)

Talking of which ... I think an underwater dungeon would be cool, it could be set in like a sunken ship, you would need to swim in parts of it, it could give the impression of being underwater with fish swimming about and coral plants, coming up for air so to speak in rooms, you could have treasure chests for the loot, gold and silver would be nice, gems as well and giant crabs to fight with, the boss being a giant lobster. :D
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