wonder-ass wrote:nerfing the thing everyone is used to and loves isnt a good idea.
stop nerfing things that dont need nerfing.
While hyperbole always helps a discussion moving forward, especially when your arguments are weak, you might have noticed that there actually
is disagreement about what needs nerfing.
Lunarius_Haberdash wrote:Kaios wrote:I don't think this means you should allow for carts and wagons to fast-travel along the road too but rather should re-think fast travel altogether which is obviously another point of contention with the player base.
I agree with this so hard... The hopes of them just flat-out eliminating all forms of teleportation being removed is too much though, especially that Knarr "teleport to dock" BS. All I want is for roads to be eliminated and the speed boosts from horses and vehicles be treated as fast travel. I've never understood the need for poof-teleport fast travel when we have 'gallop horses' fast travel.
I disagree with roads being eliminated (they should be reworked in a way that leads to less littering by reuse being incentivised, leading to a more natural road pattern than what we have now), but I fully agree with getting rid of
teleportation along them.
Amanda44 wrote:Also, when you consider other means of transportation such as being able to teleport home with a cart, boat, or worse, knarr full of cargo (!) it seems a bit unfair to target being able to lift one item whilst on a horse.
You're right, they should fix all those problems and not just the one with horses.
This.
I see the need of having the ability to quickly wrap up a session for RL reasons, hence I support the argument that it should be possible to quickly retreat (including the assets in play)... Though I think that (even when being used to exploit this aspect of the game myself at an industrial level) it shouldn't be possible to execute this repeatedly as a routine operation to speed things up by teleporting goods in bulk, not even late(r) game (= character shouldn't be able to simply drink away the debuff like it was possible in legacy).
pheonix wrote:As i was discussing with my team mates why dont you expand the horse features rather then nerf them? give horses strength so we can use them like plow horses or ways to harvest faster using a horse or pull bigger carts (not wagons coz the ui is terrible pulling things out quickly). This way you dont nerf horses but Expand upon them and add an end game stage of breeding plow horses.
I have nothing against horse pulled carts with higher capacity and I agree with the wagon/knarr interface, compared to boats and carts, being unfun.
Animal driven plows could be fun, though the need for them is basically zero as claims protect against decay of plowed tiles. Would be different in case roads would actually benefit from pavement.