Game Development: Christmas Antwolf

Announcements about major changes in Haven & Hearth.

Re: Game Development: Christmas Antwolf

Postby Amanda44 » Sun Dec 16, 2018 6:27 am

DatSheep wrote:Whatre those furnishings with the spheres on top of em? havent seen anyone mention them yet. Please dont say theyre dungeon decor...

Dungeon decor ... well, with a purpose, they hold the special keys in the dungeon, like the lanterns in the bat caves.

My ability to craft chitin powder has disappeared from the Processing & Materials menu ... do we have to rediscover it since the introduction of the ant chitin?
I'm guessing so ...
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Re: Game Development: Christmas Antwolf

Postby zebratul » Sun Dec 16, 2018 7:13 pm

ctopolon4 wrote:FUCK YOU J&LO merry christmas
im glad im not need do 200 bugged quests like this


Are you trying to say that it's impossible to tether the goat to the quest giver? Are you reporting a bug?
Because it's super unclear if you meant it.
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Re: Game Development: Christmas Antwolf

Postby MrBunzy » Mon Dec 17, 2018 4:12 am

Image
Is no one going to mention that it's a fucking red sprucecap?
(once and futue king btw)
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Re: Game Development: Christmas Antwolf

Postby DatSheep » Mon Dec 17, 2018 5:03 am

MrBunzy wrote:Image
Is no one going to mention that it's a fucking red sprucecap?

ay about time then, cheers. i wanna buy it but red and green are so garish together :ugeek: :ugeek: :ugeek: :geek: :ugeek:
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Re: Game Development: Christmas Antwolf

Postby iamahh » Mon Dec 17, 2018 5:31 am

jorb wrote:.... and Nomad


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Re: Game Development: Christmas Antwolf

Postby DatSheep » Mon Dec 17, 2018 5:45 am

aw rip
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Re: Game Development: Christmas Antwolf

Postby tyrtix » Mon Dec 17, 2018 11:43 pm

Man, really, you should tune down a bit the spawn of animals now, because a low skill toon have difficulties in getting around fo 1 hour w/o getting attacked by something: all the new animals makes a good fauna but there are so many it's hard even to navigate around them.
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Re: Game Development: Christmas Antwolf

Postby Ardennesss » Tue Dec 18, 2018 1:20 am

jorb wrote:Die noobs, die.
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Re: Game Development: Christmas Antwolf

Postby MrBunzy » Tue Dec 18, 2018 4:45 am

Btw I think you guys forgot to add combat discoveries for wolves kthx.
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Re: Game Development: Christmas Antwolf

Postby azrid » Tue Dec 18, 2018 9:20 am

tyrtix wrote:Man, really, you should tune down a bit the spawn of animals now, because a low skill toon have difficulties in getting around fo 1 hour w/o getting attacked by something: all the new animals makes a good fauna but there are so many it's hard even to navigate around them.

cliffs, rivers and caves are also all over the place
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