DevStream 20190118, 20:00 UTC

Announcements about major changes in Haven & Hearth.

Re: DevStream 20190118, 20:00 UTC

Postby shubla » Thu Jan 10, 2019 8:57 pm

Devs shouldnt do reset just because they want bigger playercount.
If they reset the world there should be some good reason such as brand new map generation system.
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Re: DevStream 20190118, 20:00 UTC

Postby Granger » Thu Jan 10, 2019 9:34 pm

Lunarius_Haberdash wrote:
eliminoid wrote: I wonder if Haven could use this system?


How about fucking no? I'd rather have Jorb and Loftar decide at their whim when the reset happens than be subject to the tyranny of the majority. Frankly I think J&L are better qualified to determine when it's time than the player base.


I don't care about the devs listening to a vote, I honstely would expect them to be good politicans (returning to ignoring the voters the second elections closed). But it could be interesting as it could end some speculations (like the 'most of the players think <x>' claims from various sides).
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Re: DevStream 20190118, 20:00 UTC

Postby Lalaxx » Fri Jan 11, 2019 3:44 am

shubla wrote:Devs shouldnt do reset just because they want bigger playercount.
If they reset the world there should be some good reason such as brand new map generation system.


meh. there is never be big player count because there is nothing to do constant amount of time.
one thing is you can do 24/7 quests but they boring af holy shit i never do something close to that boring.
dungeons not challenging after reach 400-500 combat stat. (hard to find too)
will be like this again if they not add more interesting things to do.
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killing animals should always give same amount of learning points tho. It's fair and will be +50-75 wankers like me playing constantly. :geek:
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Re: DevStream 20190118, 20:00 UTC

Postby DDDsDD999 » Fri Jan 11, 2019 4:03 am

Lalaxx wrote:killing animals should always give same amount of learning points tho. It's fair and will be +50-75 wankers like me playing constantly. :geek:

Yeah, no. Animal botting would be cancer.
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Re: DevStream 20190118, 20:00 UTC

Postby MagicManICT » Fri Jan 11, 2019 4:11 am

Botters are why animal curios are total shit to begin with.

then again, compared to high tier questing, would botting animals be worth the time?
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Re: DevStream 20190118, 20:00 UTC

Postby DDDsDD999 » Fri Jan 11, 2019 4:14 am

MagicManICT wrote:Botters are why animal curios are total shit to begin with.

then again, compared to high tier questing, would botting animals be worth the time?

You can do it while you're sleeping. Yes, it's worth it, it's using time that wouldn't be used anyway.
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Re: DevStream 20190118, 20:00 UTC

Postby MagicManICT » Fri Jan 11, 2019 4:15 am

You saying you don't know people with questing bots? (That's probably not as simple as combat bots, though.)
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Re: DevStream 20190118, 20:00 UTC

Postby DDDsDD999 » Fri Jan 11, 2019 4:39 am

MagicManICT wrote:You saying you don't know people with questing bots? (That's probably not as simple as combat bots, though.)

It'd be crazy complicated to make efficiently imo, in addition the bot would be a sitting duck to anyone who wants to gank them.
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Re: DevStream 20190118, 20:00 UTC

Postby bmjclark » Fri Jan 11, 2019 5:44 am

MagicManICT wrote:You saying you don't know people with questing bots? (That's probably not as simple as combat bots, though.)


We have a bot that's able to walk between quest givers and stuff but much like our combat bot I don't know that i'd ever be willing to risk a character on doing it unattended.
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Re: DevStream 20190118, 20:00 UTC

Postby Reyajh » Fri Jan 11, 2019 6:39 am

Long live the Alpha if that's what it takes... and world resets. Yea I hope the world is reset every couple of years at least cause to me, I like the game but the world right now is B-O-R-I-N-G! Now, community art? That might be interesting but the community run games I've seen ...SUK! Let the artists be artists I say.
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