Prelude: World 11

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 11

Postby Mafious » Sat Jan 19, 2019 3:17 am

dear devs if sea serpents are a thing and they aren't called jorbmungander you should quit.

also abandoned crops should decay but replant themselves grow and decay again, losing quality in the process.
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
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Re: Prelude: World 11

Postby Antaraner » Sat Jan 19, 2019 4:05 am

can we get Wild Windsown Weed that are different in apperance or name for the dfferent set of seeds they drop? Its annoying to search by invisible mapsquares and hope to get a new set.
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Re: Prelude: World 11

Postby wonder-ass » Sat Jan 19, 2019 4:08 am

Pupsi wrote:
Salad wrote:let us pray that population retention is better this world, It's nice to have the influx of new people, but they rarely ever stay for long.

Not like i'm any better, I went into super low power maintenance mode a few months into W10 and only ever really played consistent for around 3-4 months out of the whole world.

If we would not kill everyone we meet at early stages, probably 2 of 5 would stay for longer. :mrgreen:


why would you not murder those poor helpless nakeds
see homo sexuality trending,. do not do that.
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Re: Prelude: World 11

Postby abt79 » Sat Jan 19, 2019 4:11 am

If you're the kind of retard that quits because you lose your epic below-20-in-each-attribute character on day 1 you don't deserve to be pandered to anyways

That being said why stay for more than a few months in a world without a proper endgame? Dungeons and new cave shit are a good step in the right direction I guess
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Re: Prelude: World 11

Postby Ants » Sat Jan 19, 2019 4:16 am

You can put custom sketches in your hearthfire? Or do you mean sketchbook pages?
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Re: Prelude: World 11

Postby Mafious » Sat Jan 19, 2019 4:18 am

abt79 wrote:If you're the kind of retard that quits because you lose your epic below-20-in-each-attribute character on day 1 you don't deserve to be pandered to anyways

That being said why stay for more than a few months in a world without a proper endgame? Dungeons and new cave shit are a good step in the right direction I guess


the problem is the new players may not give the game a chance if their first encounter results in being killed regardless of how much time you invested in that character.
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
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Re: Prelude: World 11

Postby Lord_of_War » Sat Jan 19, 2019 4:23 am

Happy world 11!

and its not even spring yet...
One death is a tragedy; one million is a statistic. -- Joseph Stalin #1 Forum troll You mad bro?
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Re: Prelude: World 11

Postby ChildhoodObesity » Sat Jan 19, 2019 4:26 am

elithe4th wrote:EDIT: but really, Jorb, let me know if HH is gona be daddy's favorite again so I can save myself the trouble of playing again.

im daddys favorite child!!!! :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
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Re: Prelude: World 11

Postby Antaraner » Sat Jan 19, 2019 4:29 am

are there any infos on the addition for the launch of world 11 except the seagul and a new way to generate the map?
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Re: Prelude: World 11

Postby Ozzy123 » Sat Jan 19, 2019 4:32 am

Please please please take a look at archery and nerf it before next world, otherways everyone is gonna be an archer oneshotting each others, no better reason for someone coming back to quit again than getting oneshot in first weeks of new world.
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