Prelude: World 11

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 11

Postby loftar » Fri Jan 18, 2019 11:33 pm

Lyrroth wrote:I had big urge to go and take a shit 2 minutes before the stream start. After next 2 hours I was reminded by my stomache I had to go there.

Fascinating. Please tell us all about your bowel movements!
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Prelude: World 11

Postby MagicManICT » Fri Jan 18, 2019 11:39 pm

Lyrroth wrote:I had big urge to go and take a shit 2 minutes before the stream start. After next 2 hours I was reminded by my stomache I had to go there.

This is why I watch on a portable device.

loftar wrote:Fascinating. Please tell us all about your bowel movements!

Really? Do you need to encourage this? :lol:
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Prelude: World 11

Postby loftar » Fri Jan 18, 2019 11:41 pm

MagicManICT wrote:Really? Do you need to encourage this? :lol:

Sorry, I thought the sarcasm was thick enough. Please don't feel a need to hesitate to apply any moderative action you feel is necessary to the thread, including my posts. :)
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Re: Prelude: World 11

Postby stickman » Fri Jan 18, 2019 11:52 pm

So I was at work during the stream and kept having to hide the window and stuff so i may have missed something...I am not sure if you addressed the question about early world salt and resource issues.

Basically the issue is all the different collectible resources started filled so the first people to get boats or get to the mountains had a huge advantage in the first week vs those who didn't...

Like if someone was able to collect 20+ salt on the first day vs someone who didn't the stat difference would be huge. Same goes for icicles as well.

The easy fix for this is:
-At start of world start all resources should start empty
-Remove the ability to check when resources will next spawn
-add randomness to the re-spawn timers... like instead of everything spawning at the same time every 3 days... maybe it 72 hours + random number between -24 and 24.
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Re: Prelude: World 11

Postby DoctorZalost » Sat Jan 19, 2019 12:00 am

I have no meaningful contribution, just here for the hype train.
jorb wrote:Haven devs best devs.
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Re: Prelude: World 11

Postby ErdTod » Sat Jan 19, 2019 12:01 am

Oh finally!
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Re: Prelude: World 11

Postby kingkay » Sat Jan 19, 2019 12:02 am

jorb wrote:TLDR: WORLD 11, 2019-02-01



Nice. :D
♪-♪-♪-♪-♪-♪-♪
♫-♫-♫-♫-♫-♫
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Re: Prelude: World 11

Postby HappyBuffalo » Sat Jan 19, 2019 12:09 am

Long awaited :)
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Re: Prelude: World 11

Postby Aceb » Sat Jan 19, 2019 12:09 am

I expected loftar base to be more opposite of jorbs, but as jorb stated, it was hard to find anything.

As
it
will
be

1st Feb.
A quest for a hat. - W10
Image
Haven't spawned yet
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Re: Prelude: World 11

Postby kirion » Sat Jan 19, 2019 12:19 am

Can't wait :D
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