jacksonblu wrote:jorb wrote: Catapults and battering rams dry, initially in 24 hours, and then in 8 hours after repairs.
I don't know if this is the best option. It feels like this just favors defenders too much. Patrol bots that destroy catapults and rams will be rampant, and no attacker can be reasonably expected to have to defend a catapult for 24 straight hours.
I think it would be more fair if you could only destroy a catapult or ram if it was dried, meaning that defenders would still have 24 hours of warning, while attackers would have a much more reasonable period for which they have to protect the siege weapons.
jorb wrote:jacksonblu wrote:jorb wrote: Catapults and battering rams dry, initially in 24 hours, and then in 8 hours after repairs.
I don't know if this is the best option. It feels like this just favors defenders too much. Patrol bots that destroy catapults and rams will be rampant, and no attacker can be reasonably expected to have to defend a catapult for 24 straight hours.
Ah, your claim will warn you on log in if it has seen a siege machine. You shouldn't need patrol bots. Updating OP.I think it would be more fair if you could only destroy a catapult or ram if it was dried, meaning that defenders would still have 24 hours of warning, while attackers would have a much more reasonable period for which they have to protect the siege weapons.
Perhaps a good idea! Could at least consider making it indestructible for the first 12, 14, x, hours, or something. Will consider.
Wild Chickens now have quality.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jorb wrote:I think it would be more fair if you could only destroy a catapult or ram if it was dried, meaning that defenders would still have 24 hours of warning, while attackers would have a much more reasonable period for which they have to protect the siege weapons.
Perhaps a good idea! Could at least consider making it indestructible for the first 12, 14, x, hours, or something. Will consider.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
Agame wrote:Gorgeous, practical, common-sense idea. They will talk about bots and will not implement it because it is brilliant.
+1, not that it will matter anyway.
jorb wrote:@ OP: Terrible idea. Just run a bot doing that.
jacksonblu wrote:jorb wrote: Catapults and battering rams dry, initially in 24 hours, and then in 8 hours after repairs.
I don't know if this is the best option. It feels like this just favors defenders too much. Patrol bots that destroy catapults and rams will be rampant, and no attacker can be reasonably expected to have to defend a catapult for 24 straight hours. I think it would be more fair if you could only destroy a catapult or ram if it was dried, meaning that defenders would still have 24 hours of warning, while attackers would have a much more reasonable period for which they have to protect the siege weapons.
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