DauntlessGolem wrote: you can keep completed credos after death?
Yes. They only do not get cheaper from dying.
DauntlessGolem wrote: you can keep completed credos after death?
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
So they're still 'have all drinks = satiations off' or do they have gotten downsides discouraging endless consumption?Drinks reduce satiations much like they do now, but each drink targets multiple food categories, some better than others, and drinks do not give an actively positive bonus to anything.
As long as salt isn't a spice but stays being an active stomach pump the ususal suspects will still eat at 3x only. Not really progress in this area.Adjusted the multipliers from the hunger level, and they are now, from Ravenous to Overstuffed: 3, 2, 1.5, 1, 0.9, 0.75, and 0.5. You will, thus, never eat at worse than a 50% penalty due to hunger level.
Reduced the effect of salt crystals from 20% to 5%.
Basically boils down to metal spiraling still being possible without an upper bound. Dislike from me for this as it keeps the 'best before' (getting irrelevant) sticker on many parts of the natural world.jorb wrote:Chance to get wrought when pounding bloom is now always 50%, unaffected by skills. The skills Metallurgy, Steelmaking and Deep Artifice instead increase the chance of getting a positive critical hit when forging wrought iron, up to a maximum of what the effect has been historically.
Stunting still in? If yes them please think about turning it into a growth speed debuff.You can no longer pick any fruits or nuts from trees or bushes when they aren't fully grown, as it were in Legacy.
jorb wrote:Wild animals are now hardcapped in quality by the survival values of everyone who has dealt damage to them.
Granger wrote:Some interesting changes.So they're still 'have all drinks = satiations off' or do they have gotten downsides discouraging endless consumption?Drinks reduce satiations much like they do now, but each drink targets multiple food categories, some better than others, and drinks do not give an actively positive bonus to anything.
Granger wrote:As long as salt isn't a spice but stays being an active stomach pump the ususal suspects will still eat at 3x only. Not really progress in this area.
Mafious wrote:jorb will it be posibble to tunnel under oceans?
Ozzy123 wrote:If you wanted to siege a village with 4 layers of brickwall you would need to siege it and guard your siege engines for 120 hours. I think everyone will agree that it makes sieging literally impossible, noone will play non stop for 120 hours. And you can't really guard the catapult aswell because someone can just rush at it with 10 alts with pickaxes and bash it.
jorb wrote:Mafious wrote:jorb will it be posibble to tunnel under oceans?
You'll have to tunnel to find out!
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