Prelude, pt. II: World 11 Changelog

Announcements about major changes in Haven & Hearth.

Re: Prelude, pt. II: World 11 Changelog

Postby banok » Thu Jan 31, 2019 11:44 pm

Tamalak wrote:
Adjusted the multipliers from the hunger level, and they are now, from Ravenous to Overstuffed: 3, 2, 1.5, 1, 0.9, 0.75, and 0.5. You will, thus, never eat at worse than a 50% penalty due to hunger level.


Was it already explained why this was done?? This seems like a huge gift to bots thrown into otherwise good changes. Bunch of casuals like my village never went above the 2x multiplier anyway.


I also don't understand this. when I was last active only casuals did low hunger level, and it didnt really do enough if anything.

I understand with w10 symbel and salt people could abuse x4 but if those are changed so drastically, why would you nerf one of the only mechanics in haven that gave some small bonus to playing less.

you should really consider adding serious bonuses to people not logged in all day, like quest bonus after logged off 12 hours or something. something less alt-able that curios anyway.
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Re: Prelude, pt. II: World 11 Changelog

Postby Eldurn » Fri Feb 01, 2019 12:22 am

Tamalak wrote:
you should really consider adding serious bonuses to people not logged in all day, like quest bonus after logged off 12 hours or something. something less alt-able that curios anyway.

You don't need make things less alt-able if you ban bot and alts.

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Re: Prelude, pt. II: World 11 Changelog

Postby jorb » Fri Feb 01, 2019 12:26 am

  • Increased the time you can sprint.
  • Clicking to move no longer interrupts drinking.
  • Siegecraft and Vandalism now depend on Rage.
  • You now require Siegecraft to move Siege Machines.
  • Restored the base farming times, and instead reduced the effects of Beeskeps, Woodland Realm, Backwater, and Fecund Earth.

Updating OP.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Prelude, pt. II: World 11 Changelog

Postby waga » Fri Feb 01, 2019 12:27 am

jorb wrote:
  • Increased the time you can sprint.
  • Clicking to move no longer interrupts drinking.
  • Siegecraft and Vandalism now depend on Rage.
  • You now require Siegecraft to move Siege Machines.
  • Restored the base farming times, and instead reduced the effects of Beeskeps, Woodland Realm, Backwater, and Fecund Earth.

Updating OP.


Could we have a few more precision about the trees change please ?
I know I already asked ... :)
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Re: Prelude, pt. II: World 11 Changelog

Postby jorb » Fri Feb 01, 2019 12:28 am

What would you like precision about?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Prelude, pt. II: World 11 Changelog

Postby ChildhoodObesity » Fri Feb 01, 2019 12:30 am

jorb wrote:[*] Clicking to move no longer interrupts drinking.

this 1 is pretty bad, it will force people to drink out the full duration instead of being able to cancel it (WHICH WAS GOOD BECAUSE DRINKING SLOWS UR MOVEMENT)
v fukn bad change ok
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Re: Prelude, pt. II: World 11 Changelog

Postby julian12it » Fri Feb 01, 2019 12:31 am

jorb wrote:What would you like precision about?

Is it like legacy where planting a tree on a specific terrain will count it as "best growth speed"? Do newly planted trees start spreading the optimal terrain for that tree like in legacy?
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Re: Prelude, pt. II: World 11 Changelog

Postby berthedin » Fri Feb 01, 2019 12:31 am

Clicking to move no longer interrupts drinking.

@jorb
Will be there any way to cancel drinking, sometimes people doesn't want to drink to full stamina. That change is kinda bad for me.
Atikin:
whats wrong with me, is that i just wanted a couple of fucking days of peace, but nah your stupid polish ass has to go and fuck it up by ko'ing ppl on the NK realm and casusing more issues and drama.
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Re: Prelude, pt. II: World 11 Changelog

Postby DDDsDD999 » Fri Feb 01, 2019 12:32 am

jorb wrote:Clicking to move no longer interrupts drinking.

Not being able to interrupt drinking sounds awful.
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Re: Prelude, pt. II: World 11 Changelog

Postby jorb » Fri Feb 01, 2019 12:33 am

DDDsDD999 wrote:
jorb wrote:Clicking to move no longer interrupts drinking.

Not being able to interrupt drinking sounds awful.


You can press escape to interrupt it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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