Characters without rage should be able to agress the guy who initiated combat first, add something like a suspect timer from eve online
https://support.eveonline.com/hc/en-us/ ... /203268571
widelec_szatana wrote:Characters without rage should be able to agress the guy who initiated combat first, add something like a suspect timer from eve online
https://support.eveonline.com/hc/en-us/ ... /203268571
Scilly_guy wrote:You would have to limit the cloak to only be wearable by those with Rage...
Ozzy123 wrote:Jiochan wrote:I think this is a stupid idea, We dont need indicators, if you want to fight and kill people it should always be at your own risk. We have never had indicators before when the game was more hardcore, we dont need them now.
Well you guys are gonna get killed 2nd week and quit the game and then we will be left with "no rage on titan stats characters" meta where they will force you to aggro them by clamping with others or body blocking you or doing many other annoying things. These indicators for sure have more up than downsides.
jorb wrote:[*] Restored Potter's Wheel to Potter's Clay. Changed Potter's Clay from requiring Ball Clay to requiring Bone Clay.
Updated OP.
jorb wrote:[*] Restored Potter's Wheel to Potter's Clay. Changed Potter's Clay from requiring Ball Clay to requiring Bone Clay.
Updated OP.
Scilly_guy wrote:Acre clay is a PITA because of the land deforming when you dig it
Hrenli wrote:Scilly_guy wrote:Acre clay is a PITA because of the land deforming when you dig it
Just put some soil or stones (you'd have plenty leftovers after smelting) back when you digging the clay.