Game Development: World 11

Announcements about major changes in Haven & Hearth.

Game Development: World 11

Postby jorb » Fri Feb 01, 2019 9:38 pm

We've been developing, and here's what's new...

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WORLD 11

World Reset
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  • Tonight we reset all variable game data -- maps & characters -- as first announced here, and generate a new, hopefully improved, world: World 11.
  • The custom client of your choice should still work in the new world.
  • A non-exhaustive changelog can be found here. There are plenty of things to discover.

Payment Model
-----------------------

  • The server timer will be reset to the 1st of January. Subscriptions active then, or bought between then and the W11 server start, will effectively receive an extra 31-ish days.
  • All store hats, including those given as rewards for subscriptions, have been replaced. Anyone who purchased a subscription between the world reset announcement and the timestamp on this post, will have received both the old and new hats relevant for his or her particular subscription level.
  • All Silver subscribers have been awarded the "Welding Mask" and the "Rattlesnake Stetson" hats free of charge. All Gold subscribers have also been awarded the "Firefighter's Helmet".

In the Pipe
-----------------------

  • Many of you have decided to use the store since we announced the world reset, and we are very grateful for this. Thank you for supporting us, and the game.
  • We'll be keeping an eye on the server tomorrow, but aim to deliver at least some bug fixes sometime during next week.
  • Finishing the client rendering rewrite is still our immediate priority.
  • I may update this post with answers to question that may come up, and edits for clarity, or whatever.

World 10 is the longest actively developed world that we have run, and it feels sublime to remove it, but we are also very excited for a new beginning.

The best of luck in World 11, and...

ENJOY!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: World 11

Postby Vigilance » Fri Feb 01, 2019 9:38 pm

wow phenomenal thank you
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"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
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Re: Game Development: World 11

Postby HasseKebab » Fri Feb 01, 2019 9:38 pm

Last edited by HasseKebab on Fri Feb 01, 2019 9:43 pm, edited 1 time in total.
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Re: Game Development: World 11

Postby azrid » Fri Feb 01, 2019 9:39 pm

hype
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Image
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Re: Game Development: World 11

Postby loled2 » Fri Feb 01, 2019 9:39 pm

Noice
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Re: Game Development: World 11

Postby Audiosmurf » Fri Feb 01, 2019 9:39 pm

Holy shit!! W11 just flew over my house
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Game Development: World 11

Postby Hose » Fri Feb 01, 2019 9:39 pm

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PRAISE THE LORD
Last edited by Hose on Fri Feb 01, 2019 9:40 pm, edited 1 time in total.
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Re: Game Development: World 11

Postby Orcling » Fri Feb 01, 2019 9:40 pm

REEEEEEEEEEEEEEEEEEEEEE 40 MINUTES LATE
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Re: Game Development: World 11

Postby linkfanpc » Fri Feb 01, 2019 9:40 pm

yay
Waiting for something to happen? Everything is going to be okay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

W7: Semi-Hermit
W8: Semi-Hermit
W9-13: Lawspeaker of villages of myself-4 people.

There's SOMETHING behind you.
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Re: Game Development: World 11

Postby APXEOLOG » Fri Feb 01, 2019 9:40 pm

GG WP GL
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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