Game Development: World 11

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 11

Postby Sevenless » Tue Feb 19, 2019 1:39 pm

Granger wrote:Even small veins can yield an interesting amount of ore, some days ago I mined a single tile that gave me >20 pieces before breaking (with mine song).


You spent XP which skews perspective and they can also yield zero :P I've dug out a 5 tile vein that yielded 10 ore and took forever because it's so hard to figure out where the vein actually is. I think I mined something silly like 40 tiles trying to find all the pieces.
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Re: Game Development: World 11

Postby Granger » Tue Feb 19, 2019 8:57 pm

Sevenless wrote:
Granger wrote:Even small veins can yield an interesting amount of ore, some days ago I mined a single tile that gave me >20 pieces before breaking (with mine song).


You spent XP which skews perspective and they can also yield zero :P I've dug out a 5 tile vein that yielded 10 ore and took forever because it's so hard to figure out where the vein actually is. I think I mined something silly like 40 tiles trying to find all the pieces.


I highlighted the relevant part in the quote of my post.
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Re: Game Development: World 11

Postby Sevenless » Tue Feb 19, 2019 11:28 pm

You gave the upper bound, I gave the lower.
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Re: Game Development: World 11

Postby devolutheist » Wed Feb 20, 2019 6:02 am

Been playing this game occasionally since W3. Finally managed to get in this early after the restart, only 20 days in, wow!
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Re: Game Development: World 11

Postby MagicManICT » Wed Feb 20, 2019 7:00 am

devolutheist wrote:Been playing this game occasionally since W3. Finally managed to get in this early after the restart, only 20 days in, wow!

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Re: Game Development: World 11

Postby painhertz » Thu May 02, 2019 5:51 pm

World 11 dieded?
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Re: Game Development: World 11

Postby Oddity » Thu May 02, 2019 6:31 pm

painhertz wrote:World 11 dieded?

There are 609 hearthlings playing.
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Re: Game Development: World 11

Postby shubla » Fri May 03, 2019 11:04 am

Oddity wrote:
painhertz wrote:World 11 dieded?

There are 609 hearthlings playing.

If you remove 69 it becomes 0
world ded confirmed?
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Re: Game Development: World 11

Postby MadNomad » Fri May 03, 2019 4:56 pm

shubla wrote:
Oddity wrote:
painhertz wrote:World 11 dieded?

There are 609 hearthlings playing.

If you remove 69 it becomes 0
world ded confirmed?


if you take 609 away from 609 it also becomes 0!!! can't be a coincidence!
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Re: Game Development: World 11

Postby DatSheep » Sat May 04, 2019 4:56 pm

None of you are thinking of taking the zero from 69. That would mean there's a perfectly balanced and sacred amount of players on
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