Game Development: World 11

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 11

Postby Bowshot125 » Mon Feb 04, 2019 6:14 pm

Wait, so even if I bought a silver sub for an entire year I don't get all the hats? The fuck? Is this some new type of Communist uprising?
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Re: Game Development: World 11

Postby DamJNeT » Mon Feb 04, 2019 6:21 pm

aaaaah, perfect, I was worried yesterday, but read on the wiki that you could prort back even at 100% TW. So I refrain from posting. But when I saw those posts, I had to ask :D

Thanks for the answer.
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Re: Game Development: World 11

Postby chungusalt » Mon Feb 04, 2019 8:40 pm

great game
Last edited by chungusalt on Mon Feb 04, 2019 9:40 pm, edited 1 time in total.
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Re: Game Development: World 11

Postby MagicManICT » Mon Feb 04, 2019 9:09 pm

I'm always playing around with the standard client every once in a while just to see what needs improved.... thanks for those toggle information adds such as item qualities and support radius. Saw a couple of other things, too, but those two stuck to the brain.
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Re: Game Development: World 11

Postby DatSheep » Tue Feb 05, 2019 3:25 am

I don't go insane everyday when I play, so my TW usually racks up to 60 percent. Sleeping is great for reducing it, and we have way cheaper beds now, so it's a good or not so harmful mechanic imo
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Re: Game Development: World 11

Postby HarryDresden » Tue Feb 05, 2019 5:40 am

First time back in years and I get attacked by a beaver, snakes, an eagle, and wolves. You guys have been busy. Congrats on the continued success, missed this place.
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Re: Game Development: World 11

Postby Vigilance » Tue Feb 05, 2019 5:53 am

HarryDresden wrote:First time back in years and I get attacked by a beaver, snakes, an eagle, and wolves. You guys have been busy. Congrats on the continued success, missed this place.

Welcome back, pal. ;)
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Re: Game Development: World 11

Postby HarryDresden » Tue Feb 05, 2019 6:09 am

Vigilance wrote:
HarryDresden wrote:First time back in years and I get attacked by a beaver, snakes, an eagle, and wolves. You guys have been busy. Congrats on the continued success, missed this place.

Welcome back, pal. ;)


Hope you're doing well Vigi, still terrorizing the world I see.
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Re: Game Development: World 11

Postby Timibertlense » Tue Feb 05, 2019 10:46 am

Vassteel wrote:
DamJNeT wrote:Sorry, late to the party, we're slowly starting with my friends, hard to coordinate IRL. But tonight, we shall reunite and look for a claim.

I noticed the travel weariness while hearthing, and I read the few last pages. Can you please elaborate on what's going on ?
Will I be able to Hearth at 100% TW or does it only prevents me from using roads ?
Because frankly we never made roads, but I can't imagine playing this game without hearthing at will.

Otherwise, I like what I saw so far :D And gratz for the numbers, this game deserves massive success, because it truly is one of a kind.

you can hearth back even at 100% so no worries




Whats the Problem with travel weariness then?
Why would i try to hold it low?
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Re: Game Development: World 11

Postby MagicManICT » Tue Feb 05, 2019 11:11 am

Timibertlense wrote:Whats the Problem with travel weariness then?
Why would i try to hold it low?

It'll block road travel if you need to go for a distance longer than you have rested for based on Will.
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