Game Development: Smoking Mollusk

Announcements about major changes in Haven & Hearth.

Re: Game Development: Smoking Mollusk

Postby sabinati » Tue Feb 05, 2019 7:08 am

Lunarius_Haberdash wrote:
MrBunzy wrote:
jorb wrote:Smoking Pipeweed will now buff your Will, and reduce your travel weariness.


Is this a placeholder for something else, or is travel just going to be based off of pipe weed now?


^ This is exactly the stupid shit I was talking about, he's dead on. Get RID of this idiotic update on Pipeweed. We do NOT need anything that actively reduces travel weariness outside of a bed.


get RID of this idiotic post
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Re: Game Development: Smoking Mollusk

Postby Fierce_Deity » Tue Feb 05, 2019 7:14 am

A way to change gates into visitors or back would be very nice actually. Could add a minute timer to the transition to help prevent possible abuse.
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Re: Game Development: Smoking Mollusk

Postby Avu » Tue Feb 05, 2019 7:18 am

Can we get rid of Lunarius instead?

For the pipeweed stuff I hate pipeweed and trellis and stuff but hey better than nothing.
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Re: Game Development: Smoking Mollusk

Postby waga » Tue Feb 05, 2019 7:21 am

pipeweed doesn't grow on trellis.
for the other larpo-masochist , if everyone could mute him like i did it would be great ... or at least don't quote him ffs ...
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Re: Game Development: Smoking Mollusk

Postby Avu » Tue Feb 05, 2019 7:23 am

It's not like I ever planted the thing...
"Since all men count themselves righteous, and since
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a man need only strike another to make him evil."
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Re: Game Development: Smoking Mollusk

Postby ElGato » Tue Feb 05, 2019 7:31 am

Avu wrote:It's not like I ever planted the thing...

same tbh. only ever planted it for farmer credo
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...

Caradon wrote:Gato, the anti-ghandi

Sabinati wrote:yeah we're gonna kill you gato!!!
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Re: Game Development: Smoking Mollusk

Postby burnemall » Tue Feb 05, 2019 7:58 am

MagicManICT wrote:
Gray wrote:I did not even know the word echinoderm. There's so many species of trees and bushes I also did not know of. Now I don't feel so guilty of spending an obscene ammount of time playing this game :D

I had to look it up myself cause I haven't had a biology class in over 30 years. I was thinking "spiny anteater" (Echidna) when I saw it.

Haven is quickly turning into a biology lesson.


Echinoderm are animals like Sea Urchins (the term translates directly to hedgehog skin).

Jorb, what a wonderful opportunity to introduce a new wound: Echinodermized "You have quickly learned which balls are safe to kick around the beach, and which are not."
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Re: Game Development: Smoking Mollusk

Postby GamingRAM » Tue Feb 05, 2019 8:54 am

I want sea turtles and narwhals now.
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Re: Game Development: Smoking Mollusk

Postby Enjoyment_2 » Tue Feb 05, 2019 9:08 am

jorb wrote:[*] Fixed a bug by which Herder quests would ask you to tether animals to rock quest givers, which can't be done. Reported here

Did you mean "rock AND STUMP quest givers"?
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Re: Game Development: Smoking Mollusk

Postby yozzik111 » Tue Feb 05, 2019 9:28 am

Since today like every 3-5 minutes i can hear sounds of things dropped into water while sailing far away from the shore. Is everything okay, devs?

Edit: seems like something can't float on the water surface but still spawn there.
Last edited by yozzik111 on Tue Feb 05, 2019 11:28 am, edited 1 time in total.
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