Game Development: Pushing Millet

Announcements about major changes in Haven & Hearth.

Re: Game Development: Pushing Millet

Postby shubla » Wed Feb 13, 2019 6:29 pm

Ysh wrote:
jorb wrote:
Redkat wrote:New Crop.. Sunflowers when ?


Pretty Please.


Hmmm. Technically they are a new world crop, but I really do like them...

Now that you have added America to game, I think this argument weakens in power.

Maybe different continents would have different climated, causing different crops to grow in them.
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Re: Game Development: Pushing Millet

Postby xdragonlord18 » Wed Feb 13, 2019 6:30 pm

jorb wrote:Hmmm. Technically they are a new world crop, but I really do like them...

Just call them Star Flowers or something, like you did with tobacco pipeweed.
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Re: Game Development: Pushing Millet

Postby Mr_Bober » Wed Feb 13, 2019 10:06 pm

New crop, YEAH!!! My life as a farmer just got a lot more exciting! :lol:
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Re: Game Development: Pushing Millet

Postby Lunarius_Haberdash » Wed Feb 13, 2019 10:13 pm

shubla wrote:Maybe different continents would have different climated, causing different crops to grow in them.


Yes please.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
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Re: Game Development: Pushing Millet

Postby Vassteel » Wed Feb 13, 2019 10:14 pm

Also allow us to squat and spit sunflower seeds everywhere too
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Re: Game Development: Pushing Millet

Postby pedorlee » Wed Feb 13, 2019 10:15 pm

I think you pushed Millet too hard and now server has to restart.

Next time treat her softlier.
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Re: Game Development: Pushing Millet

Postby jorb » Wed Feb 13, 2019 10:15 pm

Some fixes

  • Added a strength check to pushing. The distance pushed is now reduced if you are weaker than the one you are pushing. If the difference is significant enough, you can't push him at all.
  • Pushing now costs stamina.
  • Pushing is now blocked by combat cooldown, and has a small combat cooldown of its own.
  • Fixed this.
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Re: Game Development: Pushing Millet

Postby Sacraer » Wed Feb 13, 2019 10:18 pm

jorb wrote:Some fixes

  • Added a strength check to pushing. The distance pushed is now reduced if you are weaker than the one you are pushing. If the difference is significant enough, you can't push him at all.
  • Pushing now costs stamina.
  • Pushing is now blocked by combat cooldown, and has a small combat cooldown of its own.
  • Fixed this.


thanks! great!
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Re: Game Development: Pushing Millet

Postby Lightning2 » Wed Feb 13, 2019 10:20 pm

Hey can you add an update where I can pay real doller for iron bars thanks
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Re: Game Development: Pushing Millet

Postby Ysh » Wed Feb 13, 2019 10:42 pm

Lightning2 wrote:Hey can you add an update where I can pay real doller for iron bars thanks

I will sell to you iron bar for $5USD each.
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