Game Development: Pushing Millet

Announcements about major changes in Haven & Hearth.

Re: Game Development: Pushing Millet

Postby DrGreenthumb » Sun Feb 17, 2019 2:59 pm

tripp8 wrote:
azrid wrote:
peanutzrgud wrote:damn bees!

You can find plenty of hives with 0 bees.


lie

It´s not tho, maybe 'plenty hives with 0 bees' is an overstatement but after the change I´ve raided a few without even one bee trying to sting me
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Re: Game Development: Pushing Millet

Postby azrid » Sun Feb 17, 2019 6:58 pm

Anyone that plays the game and isn't a brainlet knows getting larvas isn't hard anymore.
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Re: Game Development: Pushing Millet

Postby Hasta » Mon Feb 18, 2019 1:15 am

Bees and glowing red eyes, huh? That's what you're working on at this very moment? How about doing something about the game being one giant steaming pile of lag right now?
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Re: Game Development: Pushing Millet

Postby lore » Mon Feb 18, 2019 12:35 pm

That lag is indeed, really toxic. :|
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Re: Game Development: Pushing Millet

Postby KwonChiMin » Mon Feb 18, 2019 11:13 pm

Chance for a patch tonight?
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Re: Game Development: Pushing Millet

Postby Aceb » Mon Feb 18, 2019 11:15 pm

lore wrote:That lag is indeed, really toxic. :|


It's another of W11 legacy features. I get intoxicated with nostalgia every 5 seconds. 8-)
A quest for a hat. - W10
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Haven't spawned yet
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Re: Game Development: Pushing Millet

Postby MagicManICT » Tue Feb 19, 2019 4:30 am

Aceb wrote:
lore wrote:That lag is indeed, really toxic. :|


It's another of W11 legacy features. I get intoxicated with nostalgia every 5 seconds. 8-)

This is more w5 lag than w7. It's got to get a whole lot worse before we reach w6 levels of lag. We'll pass through "let me go get something to drink while I take a drink."
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Pushing Millet

Postby jordancoles » Tue Feb 19, 2019 5:51 am

KwonChiMin wrote:Chance for a patch tonight?

Tomorrow likely
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Pushing Millet

Postby 2d0x » Wed Feb 20, 2019 10:02 pm

jorb wrote:[*] Added a burnout mechanic to Dugouts. In order to construct a Dugout you now need to first carve them, and then light them on fire to hollow them out. The burnout lasts for about an ingame hour. Should hopefully make them a tad less throw-away.

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Excuse me, I don't speak English.
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Re: Game Development: Pushing Millet

Postby Audiosmurf » Wed Feb 20, 2019 10:26 pm

2d0x wrote:
jorb wrote:[*] Added a burnout mechanic to Dugouts. In order to construct a Dugout you now need to first carve them, and then light them on fire to hollow them out. The burnout lasts for about an ingame hour. Should hopefully make them a tad less throw-away.

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Wh-why is it so dark?
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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