Game Development: Pushing Millet

Announcements about major changes in Haven & Hearth.

Re: Game Development: Pushing Millet

Postby Lunarius_Haberdash » Wed Feb 13, 2019 1:07 am

loftar wrote:Mind you, it's an in-game hour.


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Re: Game Development: Pushing Millet

Postby xdragonlord18 » Wed Feb 13, 2019 1:07 am

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Re: Game Development: Pushing Millet

Postby Massa » Wed Feb 13, 2019 1:08 am

Can stone supports be repaired with stone? I figure you wanted some more of a resource sink to it, maybe.

It's more of a minor annoyance to have trucks of nuggets - but this is much better.

Also, you guys really need to look into hunger efficacy. It does nothing at all but encourage alts for tasks and discourage playing the actual game with your main character, which I know is a strived-for goal.
Last edited by Massa on Wed Feb 13, 2019 1:10 am, edited 1 time in total.
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Re: Game Development: Pushing Millet

Postby shubla » Wed Feb 13, 2019 1:09 am

loftar wrote:
Fostik wrote:[Satiations] was not so easy to play with, why nerfed?

The reason was the their fast decay essentially incentivized logging in every hour to stuff your face a little bit more, which felt a bit stupid.

Does the hunger bonus give you % based on what hunger level you are before you eat or after? If it is the first one, then it makes sense to still log on often to eat with 99.999% some level and get bonus from that level, and then wait for it to drop back to 99.999% (Dropping is faster because we are now on the next hunger level)
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Re: Game Development: Pushing Millet

Postby ctopolon4 » Wed Feb 13, 2019 1:10 am

15 fps .... hell yeah :twisted:
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Re: Game Development: Pushing Millet

Postby waga » Wed Feb 13, 2019 1:11 am

I wouldn't mind the satiation change if hunger was simply removed (even keep a perma 100 % instead of 300% I don't care )
As it is , it feel like a very bad idea for people who play a lot ... we'll see but it sure feels wrong.
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Re: Game Development: Pushing Millet

Postby Salad » Wed Feb 13, 2019 1:11 am

Miners rejoice! hope this helps you guys out. Overall I'm not too fussed with any of the changes yet, we'll see how it feels over the next few days.

Nice little additions too.
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Re: Game Development: Pushing Millet

Postby Ysh » Wed Feb 13, 2019 1:12 am

Interesting.
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Re: Game Development: Pushing Millet

Postby VDZ » Wed Feb 13, 2019 1:12 am

The decision to nerf satiations without nerfing hunger first is a tad peculiar. Doesn't this incentivize and reward staying at 300% even more than before?

Glad about the mine support changes, though. I can finally revisit that mine I found way back, assuming it hasn't collapsed yet.
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Re: Game Development: Pushing Millet

Postby loftar » Wed Feb 13, 2019 1:12 am

waga wrote:I wouldn't mind the satiation change if hunger was simply removed (even keep a perma 100 % instead of 300% I don't care )

Still consdering this. As mentioned in the thread on the topic, I'd like to evaluate for a bit how it works out.
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